Ðx really overrated this level; I will post my review and tell what I think about this level. This will be a review like I don’t do many times. So, behold!
Introduction to Wonderful Waterfalls: this level was made by Satan. Created for XLM, the level group I’m in too. He said this will be his best level, and I will find out if it’s really true. This level is using JJ1 Jungrock LRK, which isn’t used much. This is the first big level with it I believe.
One thing I want to tell when reviewing the gameplay is that the level is flipped. I saw that when SJ was reviewing this level in his server, because this level is for my own contest. This is another symmetrical level, last time many un-symmetrical/semi-symmetrical levels are released(like some levels by me). The layout in the level is pretty good, but there are some flaws here and there. There is a thing I don’t like. When you’re at the place with the Full Energy, it’s not very easy to escape because I think the way to the tube is pretty long. Ppl could kill you with RF if they’re fast enough. I don’t like the sucker tubes that start at 31,55 and 123,55; they’re only one way and I don’t like that alot, because you have to run from somewhere else to get to the flag. There are about 3 ways to get to the base. I don’t like the triggers in this level. It’s very evil if you don’t have 20 coins yet, because you’re almost chanceless if someone else has entered the bonus and can reach many places. Some good things about the gameplay: some springs are good placed and the tubes prevent a dead end near the base. The balance in the level is good, but I can’t say the flow is very nice. I also saw some slope errors, if you use a tileset with a corner of 30 degrees, always use it at the start and the end of a platform.
About the eye candy, I believe the eye candy is the best aspect of the level. The tileset provides enough eye candy. There are some good animations, and I like the waterfalls here. The level has enough stuff in the layers; no real problem here. What I would like to say is that the rain looks interesting. It’s pretty fun to see that it sometimes rains and then it doesn’t. The backgrounds of the level are pretty basic, but they’re still good. Every layer is used, which will increase the rating of the eye candy too(I will rate every aspect again)
About the placement in this level, some things are very interesting. You need 20 coins to get to the bonus that will let you reach more places, one of that places is that you get the Seeker power-up. The other power-ups are at the left and right side. It’s not very easy to get them, but it’s also pretty fun to fall down there and trying to get them with something. You need some speed and accuracy for this. The coins that are in the level are good placed, it’s fair for the teams. The level has a Full Energy placed above some springs, in the air. You can shoot it down to get it easier, but others can be faster there. So you need to be faster to get it if you have 1h. The ammo placement in the level is good, there are no real flaws in it. I’d like to see some fast fires here, and maybe a +1 Carrot at each side, or above the Seek power-up.
About the originality of the level, this level was made for an original level contest, and I can’t say this level is unoriginal. The trigger idea was a good thought. How you should get the power-ups at a side is a pretty original idea. Not many people used this tileset for a big level, so you succeeded in that. The rain idea in the level was another original point of the level. A bad thing about the originality is that some ammo groups are a bit boring in form, like the bouncer groups around 44,53 and 110,53.
Ratings:
Gameplay: 7.0
Eye candy: 8.2
Placement: 7.7
Originality: 7.9
7 + 8.2 + 7.7 + 7.9 : 4 makes the rating of this level a 7.7. Good job, and download recommendation for this level. You could host this level some times, but don’t overhost it.