Another CTF review. I beta tested this level, and gave Ðx some suggestions about it. I see some things were changed, but I also said there is one carrot too much. Oh well. Just let me review this level.
Introduction: Ðx made this level for his pack, but he released it as a Christmas level. The level has a feeling that it’s almost Christmas, but I will tell about the level itself. Here goes.
Starting with the gameplay, I didn’t have many problems getting around the level, except for the spring that’s under the carrot that’s in the center of the level. This isn’t a big flaw though, but there can be campers that are fast enough to hit you from there. The level isn’t too big, but the layout is pretty good. The level has some platforms in it creating space between the platforms to move in. It’s a bit like my layouts. Some nice one ways used, the same for the sucker tubes near the base(which I couldn’t find directly when beta testing the level.). I noticed that you didn’t change what I suggested(placing the platform that’s right from the Full Energy one to the left, so I can run over it without falling.) It would be nice if there was also a tube that went from the right of the carrot to another place. But it’s not really bad, because you used a spring for that. Fine. The bridges can help me getting around, like when I’m jumping from pos 37,76. This level is not symmetrical, but symmetrical levels don’t get the highest ratings. The other springs are good placed.
I can’t say alot about the eye candy in this level. The snow give you a feeling it’s almost X-Mas(I haven’t seen snow in my country yet, though). It’s a bit strange that it snows in Carrottus, because it’s not a tileset based on snow. The other eye candy is very good, and the Light effects are wicked. I can’t imagine how it would be in real life if I was in this level, it’s a bit strange that it snows when it’s light. The background is nice. Almost all layers are used, only 1 isn’t. Layer 5 and 6 have cave tiles that are traditional in Carrottus levels. Layer 2 and 3 have trees, plants and stuff.
About the placement in this level, the ammo placement is pretty fine. But I think you get too many ammo without jumping. The PU placement is, how I did in my level I made for my pack, but Ðx send me this level and he did the same as me and uploaded the level, argh. I haven’t seen any level with this power-up placement(1 PU at each base), and there is a Seek PU in the bottom-middle. There are 4(!) carrots, which are too many in a level of this size.(although Dirty Laundry has 3 Full Energies and is smaller than this level.) On the bottom-left, bottom-right and around the top-middle you will find +1 Carrots. The Full Energy is in the bottom-middle, above the Seek PU. This isn’t a major flaw, but it’s taking off the rating a bit.
The level is pretty original, because there is snow in it, and it has light effects. These 2 don’t fit too well together, though. It’s a good example of how you should make a Carrottus level, because you need to try to make an original level with a default tileset. Well, you succeeded with this.
Others: this is just a nice level by Ðx(I think this is his best CTF level). So I can only say, gj. I give this level a nice 7.7 and a download recommendation.
Host: you can, but don’t host it in summer =P
Edit: maybe this level wasn’t so good as I first thought, but the level is still good and worth downloading. So I will change the rating of this level to 7.5.