Introduction to Dark Forest Fight:
Dark Forest Fight is a small battle level made in the Diamondus Night tileset.
Content:
One level file and one text file.
Unbiased Review:
The unbiased review points out a little differently from what I think of this level.
Design/Content: 2.0/2.5
The overall level design, if you look at it from far away, seems pretty nice. The actual level is hindered by other problems, which I’ll mention in another part of the review. Certain parts of the level design made the battle focus only in a few areas of the level. This problem is actually with both the level design and the event placement. The level’s size might have made it more difficult to place events well.
Tile/Tile compatibility: 2.5/2.5
Perhaps the strongest part of the creation was the compatibility with the tiles. No tiles were overused, and as you can see, there is variety in how the tiles were used. This made up a strong part of the eyecandy in this level.
Tile/Event Compatibility: 1.0/2.0
If you look at how the tiles and events were used together, you’ll notice that they weren’t used together at all. This battle level is dead, when you consider the variety of uses with tiles and events. One ways were used in the level wisely, and some destructible scenery.
Event/event compatibility: 0.5/1.0
Event placement is more difficult with smaller levels. Weapon placement in this battle level was poor. Carrots are near each other in this small battle level, though the long regeneration time makes up for it.
Layer use: 1.0/2.0**
The reappearing trunks in the foreground can get somewhat annoying when they’re as close as they are in this level. The background in an area can be very confusing, making you think that you’re jumping on a platform. In a certain portion of the level, vines are covered by land in the foreground, plunging you into confusion for the first time in play. In some cases, the use of the layers added to the eyecandy. The excessive leaves flying in the foreground are also a little annoying after a while.
Game compatibility: -0.0/-1.0**
You probably won’t find any problems finding or playing this level. The level is named well, and like most JJ2 creations, it functions.
Overall rating: 7.0/10.0
A rating of 7.0 out of 10.0 signifies that this level is considered halfway between “OK” and “Good.”
Biased Review:
The biased review focuses on other issues that tie in with my opinion, and does not count towards the level’s rating.
Replayability: 2.5/5.0
I really don’t believe this level would actually hold out for long with the gameplay it presents. Several things hold it from
being an acknowledgeable level.
My opinion on this level: 3.5/5.0
The best that could have been brought out from this level’s design was removed from the poor weapon placements and event properties. The eyecandy wasn’t up to par with the standard, but it was the strongest point of the level besides the design itself.
My overall rating: 6.0/10.0*
As with previous reviews, my review is a little harsher than the unbiased portion. The average margin so far is 1.0, which this evens out to.
True rating: 6.5/10.0*
The combination of the two reviews makes this well-cut rating.
Summary:
Basically, when you download this, you’ll get a mediocre battle level that lacks only in the event, life, and layer use departments.
How could this level be improved?
Don’t overuse the foreground layers. If you use the background layers, don’t make them so confusing. This small level
needs less weapons in each place. If you can satisfy those conditions in this level, you’ll satisfy others’ tastes.
Interesting fact:
The only destructible scenery in the level is that of the traditional "shootable signs."
~ Derby
- Only the unbiased rating counts towards the site’s review rating system.
** An important change in my reviews gives designers a smaller edge by subtracting points for game incompatibilities and an extra point for layer use, being more important.