PIE ROCKS!
Yay, another XLM level which is waiting to be tested. Seems like the author of the level likes pie a lot, and I can’t disagree with him. By the way, Cooba, why can’t you review other XLM levels? Ah, well, here is a fast review, as I promised.
EYECANDY: 2.3 out of 2.5
Chosen is the tileset “CaKeY” by Toxic Bunny. If I had to pick a tileset for a level I wouldn’t dare to pick this particular tileset (too few eyecandy and not too much tiles to use) but Satan ignored the risks and used it anyway. What follows is a very, VERY nice level with beautiful eyecandy. The backgrounds are a pleasure to look at and almost every layer is used! Congratulations! Don’t have anything more to say, the EC is almost perfect for a level with this set.
PLACEMENT: 1.9 out of 2.5
The placement of the stuff in the level is quite good. There is chosen for a major-minor-PU-system, with RF as major and Bouncie and Toaster as minors. I can’t tell anything bad about the PU balance here because the level is symmetric, which is good enough. One problem with the placement is the number of cakes and pies in the level: they can get confusing with the regular ammo and I really didn’t like that very much. The are three carrots in the level: one Full-NRG and two normals, which could be a bit too much but since the level is quite big it’s not really a problem.
STRUCTURE & GAMEPLAY: 3.5 out of 5.0
Structure and Gameplay are always the most needed things of a level, also in this one. The structure is almost fully symmetrical, as said above, which is a good thing for the balance. The flow is generally just good and there aren’t many places you can bump on. Good job. However, there are also a few parts I dislike: I didn’t really enjoy the minor-PU-parts in the upper squares since they have only one entry and exit, and they are pretty much closed. Camping could be easy at those spots. Another thing I dislike very much is the connection between the blue and the red side of the level: those are divided by a large tower of pie in the middle, and the only way through is the top. I expect that place will really get crowded in MP since all traffic has to go through this bottleneck. More pathways would be nice at this place. For the rest, I can see you used different structure forms (like vines and hooks) which is nice to see. The originality of the level is pretty good because of the placement of foods, and the music fits nicely.
RATINGS:
This level is another good job by one of XLM’s better level designers (slime slime) but it could have been better. The eyecandy is generally very good and you don’t have to improve it. The ammo placement could be a bit better and the same thing goes for the structure and gameplay. Nice job, you get a 7.7 for this.
Score: 2.3 + 1.9 + 3.5 = 7.7
Download: Yeah, it’s a quite nice level and you should check it out!
Host: A few times.
Greetings,
- ChippieBW of [si] and XLM