Played with: Spaz
Difficulty: Medium
Playing time: 3 minutes
Playability:
The gameplay somehow sucks. In the first level you kill some randomly placed enemies, then get an airboard, fly around and kill some enemies again. After that I saw the exit, but there was a path to go up too, and as I had an airboard I followed it. I found out that it was actually Jazz’ part, so I flew back, and got into the exit. The second level is filled with around 10 bosses. I first tried beating them, but soon noticed there was a path I could follow too. I decided to flee, shot a birdy morph, and flew away, into the exit. There were no goodies, or anything else, just this stuff which doesn’t make sense at all, and is not fun to play.
Score: 1.2
Creativity:
I can’t call this creative, really. Nothing more to say.
Score: 1.2
Balance:
The levels are somewhat untested, and don’t make sense at all. They’re both pretty easy, and 3 minutes is definetely too less.
Score: 1.2
Eyecandy:
There is absoluetely NO eyecandy. Just some corridors, lined up with a random tile. The first level has some background layers, which I believe are stolen from one of the original levels though.
Score: 1.0
Story:
There was some plot behind, but I don’t really understand it. The only thing I got from it, was that Devan built a base (at least that’s what it’s supposed to be) on Tube-Electric, and Jazz has to stop him somehow. The rest I did not really get.
Score: 1.2
Overall:
Overall this has probably taken 10 minutes to make, while it takes 3 minutes to play through. There’s absolutely no effort or something, but I give it a 1.5 because I’m nice. :P
No download reccomendation, for the reasons mentioned above.