Bjossi´s LevelPack 2.2

  • Rating: 6.2

Reviews and comments

    PHT 5 Feb 2005, 19:37

    6

    Well, nobody has reviewed this pack so far, so I’ll do my best and write a little bit about it.

    Played with: Spaz
    Difficulty mode: Medium
    Playing time: 1 hour and 30 minutes

    Playability:
    Most levels in the pack are pretty basic. You run around, shoot enemies, collect goodies and way too much ammo, and somehow find the exit. A storyline or some original stuff would make playbility much better. A little break is the diamondus level, which has lots of witches, which were fun to beat. Rating: 6.2*

    Creativity:
    Creativity is where the pack fails. Like described in the playbility part, there’s hardly anything which stands out in memory, nothing really creative. What about including some puzzles for example? Would be much more fun then. Or maybe a special arena for boss fights, a story line, whatever?
    Rating: 3.0

    Balance:
    All levels, excluding the Diamondus level, were too easy, mainly because enemies were not used strategically and there were no puzzles. The difficulty should be boosted a lot, by using the enemies in places where they have an advantage. For example, flying enemies like bats or ravens can get through walls, while Jazz can’t. That can easily be used to their advantage, making it more difficult and challenging.
    Score: 5.0

    Eyecandy:
    The eyecandy needs to be drastically improved imo. Most levels have tilebugs and too less eyecandy. Do something original, infact, make it look different than the standard levels + make it look good.
    Score: 6.0**

    Fun Factor***:
    It may sounded like this pack was really bad, but well, it’s not that horrible. Some of the levels, especially level 8, my favourite one were pretty fun, and if you’re a fan of lots of ammo and enemies, you’ll like this. If the eyecandy is made better, a few unusual things get added, and the difficulty gets boosted the pack will be pretty fun, so I’ll give it a 6.0 for now.
    Score: 6.0

    Overall:
    I’ll give the pack a 5 for now, as I guess it took very long to build it. Still there are several things which need to be improved, remember, BE CREATIVE! Once your stuff is different than other’s stuff, it will get much more enjoyable to play. Good luck!

    PS: Feel free to contact me for more help, betatesting or whatever.

    -PHT

    EDIT: I’m not sure about download reccommendation, so I’ll check N/A.

    EDIT 2: Be careful to use less ammo next time. ;-)

    EDIT 3:

    • The rating for Playability was raised to a 6.2, because it seems I have counted to much on the non-existing story, which the author planned not to make.

    ** The eyecandy rating was increased to 6.0, because the author has bad vision and therefore the tilebugs are not his fault.

    *** Due to the complains of some people I’ve rated Fun Factor instead of Story, which increases the overall rating a 6.2

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