Just when you thought that Blur is done with making Ground Force levels, he comes and kills wannabe “survivor” levels with survivor prefix. With 5 brand new outrageous levels. \\o/
Updates
All 30 levels use the new (and somewhat superior) Anti-Jazz system. This system is generally more safe than old one (the one using bridges tends to give Divide By Zero errors. Go figure.), and isn’t as complicated. Complicated as in, it’s far more user-friendly in JCS (I doubt I will use it, though). However, someone may not know how to wallclimb, so they are stuck in the Anti-Jazz filter room; while almost everyone should know how to sidekick with Spaz. Other than that, this system is easier to use than the older one (sometimes I kept being pushed into the bridge so I couldn’t even kick in). And we all know, that in multiplayer the easier, the better. ;p
The recent update on most of the levels is the feature, that if you are hit in air enough high, you lose. While it doesn’t really sound dangerous, be aware than it might happen with some lag and seekers. It never happened to me, but still, be aware.
Rants on originality
Most of the levels are a little more than your typical Ground Force level, as in, they’re just more original. The best example would be level 20 (Tower of Death) and 28 (Under Construction). They’re just like something you have never EVER seen before. In “Tower of Death” you must climb up an enormous tower or be hit by Laser Shield (shot out of apparently nowhere. Whee evil forces =D ) and fall down. “Under Construction” features a building made out of Speed Blocks and they have lots of Pepper Spray which destroys Speed Blocks as well. So, if you buttstomp – you are dead.
Those two levels are fine example of this pack’s overall originality, like I already said. While not every level is incredibly original and outstanding, the levels which are make up for it. Check out by yourself.
YaY for Eyecandy!!1 =D
Most of the levels are, simply, beatiful. The waiting rooms are perfectly decorated, yet eyecandy there isn’t overdone. Most of the levels have splendidly used layers, and outrageously designed walls. Everything tiles perfectly, no minor annoying bugs. The remains of destructable blocks are oftenly different than the blocks themselves. but they still manage to look great and whatnot. In levels using official tilesets, eyecandy is very original and isn’t what you’d expect from a level using those tilesets. (That doesn’t really apply to level 6, which is a little plain.)
However, not everything is pink and sweet and curly. (I said that MOST of the levels are great. Don’t blame me if you misread stuff.) Waste Drain (level 3) is just bland. Barely any noticable layer work at all, no real variety between block patterns, etc. The textured background, however, is original and isn’t what you’d expect from a typical Wasteland level. Also “Second Chances” is a little bland in the waiting rooms.
Evilness rux
The levels are hard. Hard as in, it’s difficult to survive in those, especially with a lot of people. This applies to latter six levels (25-30), because they are quite unique losing-wise. (But then, so are levels 8 and 18.) You can make barely any manouevers in “The Sludge Grounds” because warps are evily placed in the ceiling etc. Already mentioned “Under Construction” prevents you from buttstomping. In “Second Chances” walls become (like Blur called it) “evil” when a trigger crate is activated. Someone you fight with in “Avalanche Ranch” might have got an extra life so when he falls and you follow him, he warps back into the arena and thus wins. The reason why “Tower of Death” is evil should be obvious. (The SE version is even more evil, trust me.)
…yes. Truly pure Evil, with capital E.
Did I mess something? I mean miss.
That’s basically all I have to say. The overall score I’m giving it is a 9.5, no more, no less. No more, because some levels lack variety and eyecandy, no less, because of anything else.
Download it and be happy.
Six years later edit: My 13-year old self has learnt what ‘less is more’ means.