Deserted Paradise CTF
Bleh….no music. Anyways, the eyecandy here is good. Lots of things to look at while running. Flow was alright except a few times a spring jutted me into a ceiling corner while running. Layout is alright, although it sorta looks…puzzling. Like one of those level layouts you have to play over and over many times to understand. Ammo was creative, but I think you used too much different types of it, and the ice is sorta useless..Powerups are ok. The level in general is decent, but I think its one of those levels like Battle1 and Garden Brawl that you have to play over and over to really enjoy.
Rating: 7.5
Carrotus Square
K. Firstly, the blue base faces the wrong way =P. So is the red base, depending where you come from. Several places in the level I though could’ve used some floatups or springs, since I had to slow down to avoid crashing into things/jump a lot. There were a few tile bugs, and the eyecandy was dull in a lot of places, and could’ve used more originality. The coinwarp imo gives too much stuff, and people could easily just camp there (with a seeker powerup, another blaster powerup, and a full energy within grasp, who needs to run around? =P). I might like the layout (except for a lot of things that could’ve been fixed with the flow, and the coinwarp) a bit better than in the last level, at least on first impression. I also appear to be missing my vital earcandy for this (\o/ new word).
Rating: 7 (almost a 6.9).
Average: 7.25 ~ 7.3. I might’ve expected a bit more from J2LC, but at least they released something, and the levels aren’t bad. I’d suggest downloading this Especially if you want some hardcore gameboy-eating action