If I ever figure out how to rip the graphics out of Tile Sets, I might try and VGA-tize it. Just for the Heck of it. But then, I might not. Depends on how abmitious I feel. Anyway. . .on with the review!
Introduction:
Welcome to a good ol’ kick in the pants in Hillville, folks. It’s the Hillville/Slug Village tile set from Commander Keen IV: the Secret of the Oracle for Jazz Jackrabbit 2.
Tileset Analysis:
What can I say? It’s all those warm, wonderful EGA graphics us old-school gamers loved so much way back when Keen was. . .er. . .keen! This tileset brings back such fond memories of zapping Poison Slugs and dodging Mad Mushrooms. . . Everything fits together seemlessly from what I can see.
Functionality Analysis
There seem to be a few masking issues with the tileset itself. Unlike most Jazz 2 tilesets, you seem unable to Dash downhill full-tilt, or in Spaz’s case, jump-kick down or up-hill without being stopped. Additionally, having so many “Hook” events overlapping to make the “climbable” poles seems a little sloppy, but I sure can’t think of a better way to make that. The tar pits and fire also seem a little raised, as far as “hurting” goes. But I blame Jazz 2 more than Labrat for those.
Additionally, I think that the characters might be a little too low on the ground, compared to Keen IV. But I could be wrong.
Final Analysis:
Forget what Labrat said about “feeling like a giant” with this 1x tileset. Jazz, Spaz, and Lori are no taller than Keen himself, if you compare.(Doooo eeeeeeeeet.) I think they might be shorter, come to think of it. Anyway. . . Overall, this tile set gets the job done, and then some, looking good and working pretty well. This would be a good set to make a Capture the Flag level or Race level with, for example. Flaws aside, this is a very good tile set.
I recommend this for download, both as a Jazz fan, and as a Keen fan. I hope to see some levels with this set, too!