Avoidance

  • Rating: 7.6

Reviews and comments

    Sonyk 3 Apr 2005, 01:03

    8Recommended:

    Okay, people got all annoied at my “underrating” of this set, but for someone who never used the Access Violation patch, or knows how to avoid common errors and problems… the levels were kinda unstable, which made playing them horrible and all. Anyway, with the fixes the levels are more enjoyable.

    Each level is basic ground force, nothing too special about the types. When each level starts, the system is different in each. But the server locks the start area, which makes problems in servers with downloaders.

    Each level has its own little “theme” which relates to the levels name, more often than not. Like in ’10 is a magical number’, each block takes ten hits to destroy it. In ‘Thunderstorm of the Ancients’, there are even turtles, which I presume to be the ‘Ancients.’

    Overall, the levels are nicely made, but ground force is a ‘you like it; you don’t’ kind of thing, so downloading it is really your choice.

    Overall, since Ground Force levels are (in my opinion) not that original, or anything breathtaking, I didn’t really see anything in this pack that really deserved a 9+, but the levels are nice, so an 8 is about right.

    EDIT: After playing the levels some more, I started liking them more and more, so, I recommend to download them now. Very much so.

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    A little note I would like to make to those who blame me for “underrating” as well. A review is how I liked the pack and the rating is what I felt it deserved. As long as I provide reason (which I did) I could’ve made this rating lower or higher. So, I had reason for rating it the way I originally did, and thus, if you didn’t like it, simply ignore what I have to say from now on.

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    cooba 4 Apr 2005, 14:22

    It’s not the trigger crate what blocks the wallclimb spot, it’s the trigger zone. It’s there so latecomers don’t wallclimb in when game starts. However, this system falls prey when server is laggy, and right now I’m modifying it. Thanks for noticing that, Blacky.

    (blah) Nonetheless, thanks for pointing the bugs out, Sonyk. You helped me with making these levels better, thanks to you. =)

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