NLM April 2005

  • Rating: 6.5

Reviews and comments

    Past of Leveldesign 28 Apr 2005, 11:46

    Interesting, a new lvlbuildinggroup (or sth like that)…
    Plz write a short description about you, that would interest me! :D

    -Nick [PoL]

    Grytolle 15 Sep 2007, 11:41

    Yay for underrating levels…

    Shockwave Sanctuary
    I found the level easy to learn, not worse than any other level atleast, maybe with the exception of the coinsystem that took some testing to understand, but once you have checked where the three warptargets, I think it adds some spice to the game. The more coins you have the faster you can score.

    Good job on understanding the purpose of the getting-flag system, EM… I dont see why you dislike it though. Many people dislikes camping, and Defence would be the biggest part of camping, also the 3 ways of getting flags are differently fast, and the slowest one allows you to get flag safely.

    The turret at base lets you defend against 2 warps so you can give E 1 or 2 hearts. Also, you can always camp warptarget, since most players dont have coins when they A.

    The swastika you mention is a good area, since teams have differnt entries to carrot, and the outcome of the sucker is a great place for killing.

    Cave Connection
    From what I have seen of the pack (played the levels twice or thrice) this is the second best level, after Shockwave Sanctuary.

    The carrotarea is good, possible to camp, but hard to. It is risky to go for the carrots but possible. The fact that it is 2 1h-carrots makes it more interesting, and requires good teamwork by telling your teammates how many carrots there are. If you dont teamchat, then it is a hazardry. Also, the fact that there are 2 carrots lessens the chance of no carrots at all due to respawnproblems.

    God’s Garden
    Not as good as the others but still a nice level, in my opinion.

    EM complains about oneways and about seek-Pu in wall. Oneways make seekers effective, but when a precaution is made to lessen the amount of seekers, he dislikes it =O. Personally I think all the oneways are good for the flow and allows you to take more paths than you could without them. And… What’s wrong with seekers? It is the easiest weapon to dodge anyways.

    The suckers sort of remind me of distopia, maybe they got some inspiraion there. Anyways, I like them. And the fact that the bases are at the same angle as powered up bouncers go makes it harder to RTS which I find good. Levels like sbv2 can be very annoying that way, when all the flag has to do is standing still at base and shoot seekers in a slow pace.

    I dont comment eyecandy, since I dont know how to rate it. I think the levels look ok though. But on the other hand, I think KZ.races are good looking ;) Also, as long as the levels dont look terrible, then it doesnt matter for those who plays. I always play in low detail anayways. Gameplay is way more important than Eyecandy.

    Overall I think this is a good pack with 2 really good and original levels and a mediocre one that might lower the rating a little.

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