Hot Springs

  • Rating: 6.9

Reviews and comments

    Odin314 2 Jun 2005, 21:10

    7Recommended:

    Perhaps nobody reviewed this because it’s so damn huge.

    Edit: Okay, played it through, here’s the review.

    Flow: Flow is okay. Nothing really that bad, except for the warp on the lower left that wasn’t explained. I like the water. 3.5 of 5.

    Eyecandy: The level doesn’t really look right unless you play in 8 bit mode, and even then, it looks weird because you can’t swim in lava, unless Jazz and Spaz both have extremophilic fur that can withstand the heat of lava. Also, the gems spin too fast. Everything else is okay. 4 of 5.

    Gameplay: It’s okay, though I didn’t understand the toaster ammo underwater (toaster ammo doesn’t work underwater, and for a good reason, too). It may go with the idea well, but alone it doesn’t make sense. Otherwise, the gameplay is pretty nice. 4.5 of 5.

    Tilt: I didn’t like the oversized music file that increased the zip file size. That makes me sad. -1 for that.

    3.5 + 4 + 4.5 = 12 / 3 = 4 x 2 = 8 – 1 = 7. Download recommendation if you’re into duels, otherwise you can just download it if it’s ever in a server.

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    Nat 10 Jun 2005, 09:59

    6Not recommended:

    Oh…..this level…..is…like that one….another one of yours! it’s small ……I think you better make pack of small levels! then I will give it a good rate! So..the Eyecandy not bad and nothing special! the Gameplay is VERY hard! I mean I easyly stuked in the wall!!! well the it’s good to rate it about 6 or something!

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    The - Wrath 2 Nov 2005, 21:55

    8Recommended:

    I really like this level and if it wasn’t for the bit you can get stuck at in the bottom i would have given it an 8.

    EYECANDY: The eyecandy is probably at a score of 8. Its a good and different looking tileset – also effects have been used like falling lava and stuff – it looks cool!

    MUSIC: Well chosen, its though a little big in file size, however when you have all the files to play this level the music goes great with the whole theme.

    GAMEPLAY: The gameplay i think scores a 7. It would score an 8 in my mind if that bleeding error was sorted – so sort it please! lol. The gameplay is good because the structure is tactical and the chosen power ups are ideal – bouncer and blaster; if for instance the level had the seeker power up – the players would just constantly use that and cover the place with seekers – it would be boring this way. The fastfires also go very well with the fact the blaster power up is in the level.

    This level is original, eye-appealing, and fun to play on. Weldone.

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