Raging Resurrection

  • Rating: 7.3

Reviews and comments

    DarkSonic 27 Jun 2005, 13:56

    7.8Recommended:

    Raging Resurrection

    Here I start a review of this level. I’m not in a good condition and not in a very good mood, but I’ll review this anyway. A 6 looks too low in my opinion.

    Eye candy : 2.4 out of 3.0
    I’ll start with the eye candy in this level. While I run through the level I see alot of stuff on my way. The ambient lighting effects are nice, and I don’t understand that the reviewer above me can’t see what he/she does. Oh well. The backgrounds are nice, and the layer eye candy is nice as well ;P. The music gives the level a nice atmosphere which I like. A small con is that there are some secrets I don’t particularly like. There are some 1up events which I like as well(the shining effect ;P) Well, that’s all I can say. The eye candy is quite l33t in my opinion.

    Gameplay : 3.0 out of 4.0
    Let’s start with the layout. The layout of the level reminds me of ‘Titled Level’ but there are some differences. The level isn’t symmetrical but it’s balanced. There are some tubes, and the bases are placed on the left and right sides. You have to take a tube to get to the base, so this prevents a flag bug. The other flagbug can’t happen somehow. It’s very well done. The spring placement is nice. Some of them are hidden. There is some Spaz-bias near the bases, though. I can get up with Spaz there but not with Jazz if I tested it good enough. The triggers are useful(just like I did in my last level) The level’s flow is nice, and the rest is nice as well. I don’t really know what should be improved except what I already said.

    Placement : 2.4 out of 3.0
    Now I’ll continue with the placement. The level has only 1 Power-Up, but I think it’s good enough. The placement of it is good. The ammo is also good placed, but some boring shapes of ammo are used here and there. The level doesn’t have alot of Gun9, which is fun. You’ll run for some Gun9 so you can get the PU =P. I think the right side doesn’t have alot of ammo at the bottom, but the Full Energy is closer to the right base than the left base. Normally it would be a problem, but it also is strategic. Some shapes of ammo are good though. There is not too much ammo on the ground. The weapon choices are good enough. I would say there is a small advantage for the team that starts at the left side, though. The start positions are placed good enough.

    Overall : 2.4 + 3.2 + 2.4 = 8.0. Good job!
    Conclusion : a nice new level by Snooze. One of the better levels made for XLM. I hope I’ll see more nice levels like this one.

    Host this : Yes. It’s a good new level to host now and then.
    Download : Yes.
    EDIT : After looking another time, I think the gameplay is a bit worse than I thought before. What EvilMike said about the float ups was true; thus my new rating is a 7.8. It’s still a nice level. ;]

    5 of 8 people found this a good review. Did you? Yes/No

    Blackraptor 2 Jul 2005, 03:41

    7.3Recommended:

    After playing a game in this, and running around in it quite a bit I guess I’ll review it.

    Gameplay/Layout:
    It’s really simple. I don’t like the area around the tubes to the base because its kinda confusing and a bit of stuff needs one way in it. This level is also really spaz biased as he could get the EBs so much easier, as well as get up that shaft. Also, its really hard going down here. Whenever Im running from above an am at 1h or something, trying to get to the carrot, either a spring or a floatup always bumps me back up then I get killed. The level is also rather flat. The red spring next to the left base is also useless. It juts me either to nowhere, or into the ceiling of the above platform. Overall, the layout and the flow of this level isn’t bad, but needs fixing.
    Rating: 7.3

    Eyecandy:
    The eyecandy of the level is rather busy. Nothing is moving though, so that makes it rather flat. There’s a lot of stuff in the backround and it makes things hard to see. Most the time I get killed by seekers I don’t even see coming at me (its not lag either, since I was the host). Other than that, the eyecandy is nice.
    Rating: 7.5

    Placement of Stuff:
    I don’t really like it. One full energy carrot..The level is small, but its kinda annoying. Especially since its not the easiest to get to cause it seems like all the springs and floatups try to make you miss it. The toaster powerup is in a wall. The ElectroBlasters are in a very annoying spot, and are also spaz biased. There’s also a lack of bouncers which definately shows during games. The CTF bases are placed in tubes which, though not extremely original or anything, is nice.
    Rating: 7.2

    Overall(not an average):
    The level seemed alright at first glance, but there are quite a bit of issues with it that, imo, prevent it from being seriously played in. The author also did not seem too happy with this creation either, and there is a lot of room for improvement.
    Rating: 7.2

    Final Rating: 7.3
    Download Reccomendation: Sure, although it’s definately not Snooz’s best work.

    2 people found this a good review. Did you? Yes/No

    Nat 27 Jun 2005, 13:22

    WOW creapy tileset….the lvl is very big GamePlay is very hard.Eye candy well it’s kind of creapy too..I can’t even see were Im going! well……..the lvl scares me! just take 6 and go!

    [Unsupported rating removal (6). No valid reasons for this rating were given. You find the eyecandy creepy and the gameplay hard. Why are these a bad thing? Do they make the level worse? What’s your reason for giving a 6? – FQuist]

    0 of 8 people found this a good review. Did you? Yes/No