Finally, after two long days of waiting, this level was released.
Medium / small sized CTF level by Blackraptor. Should be fun for 2v2’s and duels, but I wouldn’t try to put more than six people in it without things getting a bit too chaotic.
On to the review. The overall gameplay in this level feels very good. Pinball events are put to good use in order to make this level have a unique feel to it. Something I look for a lot when I play CTF levels is whether or not the layout generates a good balance of jumping and not jumping. Nobody wants to play a level where you can navigate the entire thing, or almost the entire thing without jumping. Likewise, levels where you constantly have to jump, and you struggle to move around with ease are no fun either. This level has a fairly decent balance of the two, leaning slightly towards the not-having-to-jump side.
On to eyecandy. This is Tubelectric like I’ve never seen it before. One of the things that immediately caught my eye was the fact that Blacky effectively used the stereo equiptment meant for background layers in the sprite layer. Translucent tiles are also put to good use here by changing the colors of some tiles to red, with a brick textured. Kind of weird when you stare at it for a while, but so is a bunch of rabbits running around a pinball arena shooting eachother, right? Plenty of animated tiles, lots of stuff going on. Eyecandy gets a solid 9/10 from me.
Ammo placement is ADEQUATE, as Sciz would say. That’s pretty much all I have to say about it. The full energy carrot is placed in such a way that you can strategically shoot it down, thus making your opponent have to buttstomp pinball bumpers to get it, slowing them down and giving you time to hit them with some of the RF missiles in the level from afar.
Music choice is decent, I guess. I’m not sure I love the song, mainly because the stereo hurts my ears, but it seems to fit. Kinda reminds me of some One Must Fall music.
Overall, this is a solid, original, easy to learn CTF level. I really hope to see this used in some 2v2’s or duels.
Final score: 8.2/10