Space Sucks v2 FIXED

  • Rating: 7.2

Reviews and comments

    White Rabbit 8 Aug 2005, 16:51

    7Recommended:

    Summer review!

    Space Sucks is a battle level I had fun betatesting in, and it’s quite a good first attempt at an multiplayer level. At first impressions, the level was quite tight and small, but it has good flow and there are always places to go…even if it is a dead end. ;-)

    The gameplay, flow and event placement is this level’s strongest aspects, because the eyecandy hardly takes advantage of all the tiles available in Blade’s Space tileset. There is a measly one animated tile in JCS, which I don’t think is even used in the level, the background consists of grey walls, a canyon/Martian landscape, and a boring, dark sky, while the foreground is mostly just fencing. The whole level is so monochromatic, with moat of the tiles being either grey or white. Space, as everyone knows, should be mainly black space occasionally dotted with stars, but people tend to like to put in flashy nebulae and meteor showers. Space Sucks should really have been more unrealistic, in my opinion… However, everything that is there fits in well, with the exception of a minor tile bug in layer 2.

    A lot of tiles get in the way in Space Sucks, but thanks to clever layer useage and float-ups, is fairly easy to navigate this level with all rabbits. Maybe not Lori. There are some dead ends, but they lead to useful stuffness like seeker PUs and carrots. The flow is all right, and I don’t think it can get better than this for such a small and semi-tight level. However, it is darn easy to camp at the top carrot’s suckertube, because of the presence of a blaster PU and fastfires. Using triggers that enables people to shoot in but not out (thus rendering the camper’s advantageous position useless) would be nice.

    I think Space Sucks is good for all servers, especially insanely laggy YACR JDC events (mwahahahahahah), and duels, of course. It’s a good attempt at a battle level, and slightly above average. I guess I’ll give it a 6.5…it’s not that great, but you should download it because people are already beginning to duel in it for JDC. ;-P

    EDIT: Yay! I got the longest review!

    And the most dull…oh well. :-P

    EDIT: Level has been re-uploaded with triggers, some eyecandy (I think) and other bug fixes.

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    Nobody 7 Aug 2005, 11:52

    7Recommended:

    It’s an OK level. Good enough to host though. The level isn’t too big that you hardly could find anybody on the map and not too small that you keep getting hurt :) There’s enough weapons to keep your ammo up enough. The powers are eazy to find but usaully take some effort to get to them

    This is a short review. It has less impact on the upload's score.

    Dr. Eggman 9 Aug 2005, 21:12

    8Recommended:

    Ahoj, Dany! :)
    I give you 8.0 for that wonderful level!
    There are very good points:

    1. PU’s are hidden in good-to-train points for new players (RF climb, Bouncer shooting).
    2. Good strategy points (open air etc…)
    3. Your first steps in levelmaking causes that I gave you 8.0… I didn’t do so nice level at first my time! You have a talent!
    4. Good sort of music :D
    5. It reminds me Scrap Brain Zone Act 1 from Sonic 1!!!

    I’m not writing a book so this review will be short but I think you can enjoy :D
    Just keep making levels!

    DL REC! You must… there is my remix and very good level ;)

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    DanYjel 7 Aug 2005, 20:11

    Thanks for review and soo high rating :p!
    Yes, powers are easy to find on purpose, I hate those secrets, when people playing it first time can make absolutely no roast. But of course, power-ups are things what give your weapon double damage, so of course, it can’t be so easy to get. And one more thing I forgot – I made it in one day ;)

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