Triple Tower Terror

  • Rating: 4

Reviews and comments

    DanYjel 24 Nov 2005, 17:07 (edited 29 Nov 05, 22:52 by Danyjel)

    4Not recommended:

    Well, some really short review.

    Firstly, this level is unplayable without any editing, there is a crate with about thousand ammo. That causes lag.
    EDIT: Thanks for removing it officialy a lot, it can be hosted now.

    I like the main idea, the schema. Relatively small level, for 2-4 players, two towers with flags, relatively close to each other with ample underground. But in the result, the level is very unbalanced. Mainly because of empty underground. It’s nonsense to go to lot of (empty, really empty) places there (which should be, in normal level, the most important). Ammo and carrot placement is, with a bit of irony, great. Two carrots and only power-up in the level can be accessed only by warp needing uncolectable 20 coins.

    Flow of the level is ungood also. You need to have undestroyable jump key and strong nerves. And I don’t like dead ends.

    Quickly to eyecandy: It uses layer 3 sometimes, layers 6 and 7 are used for rain. It is really simple, no masterpiece ;p. The level has some eyecandy bugs sometimes.

    (+) Nice schema of the level
    (+) Simple eyecandy
    (-) Flow
    (-) Ammo placement
    (-) Really unbalanced

    Interesting level, which SHOULD be redone a bit. Add flow, remove bug, balance it, remove the dead end in the main room in the level and… Everything should be O.K. But not now. Fully.

    And bye, Jelly, it was always great time with you… And thanks for all those reviews XD

    EDIT: R3p, I thought vertical balance. Underground, that’s the place where we should collect everything. It’s… empty… And, JelZe has removed that bug. Nice eyecandy review, though.

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