I don’t really do many treasure hunts, but this idea is completely new….
This is something called 50 second fight. 2 players will be put into an arena. Gems will start falling into the arena. Sounds simple, but the game will only last about 50 seconds before the ground will crumble below you. The player with at least 100 gems will win when time is up. If someone get 100 gems before the game is over, he/she must try hard to keep the 100 gems until time is up. And if no-one has 100 gems after time is up, then it goes to sudden death (who-ever touches 100 gems after time is up instantly wins).
To make it more interesting, crates will drop into the arena at certain points in the game. Some contain gems, some contain ammo. There is also an ‘event switch’ crate (metal crate which acts like a bonus crate) will release a free crate of gems into the arena and might trigger hidden bonus switches.
Each level has another event:
1. There is a hidden ammo barrel somewhere in the land of metal, can you find it?
2. Focus on what you are doing other than the moveing backround in this elevator shaft.
3. Underground explosions might throw you around this wierd temple. And you must depend on the falling crates to get gems.
4. This factory has 2 moving belts. Ammo crates may be able to travel across them, but might trap and move falling gems and crates.
5. Fly around this power plant arena using fans and springs. But rewards come at a price, the floor may eat up gems.
I am planning to do 5 more levels but I need to know if there are any problems about these levels.
EXTRA NOTE:
The file was over 2MB. Check if you have:
SHUTDOWN.xm
Scndtime.j2b