A pretty enjoyable pack, but needs lots of work.
It’s been a while so this is all from memory
Eyecandey:
Eyecandey is average. The opening is average. The base levels were ok. I do think a little more work could have gone into the base levels as they looked average. Try some more animations or foreground. The jungle levels were ok. Good background but a little to dark in some areas. Also the layout made it hard not to get hit. Also the background stuff confused me at some points because I thought they were solid ground. The dimondus level looked good. Nice theme. Space levels again look good. More work could have been put into the base. Like more foreground. The cutscenes were really cool and I like how you used top secrets jazz sprites. Also the carrotus levels looked good. one big complain is that to many official tilesets were used. Overall, good eyecandey. Little average with top secret, but overall, passable.
6/10
Story:
I’m not going the lie, the story was weird for me. Jazz gets dumped into a hole, into some weird base, and starts taking orders from a frog? Is there something I’m missing? Also the reasons are a little silly. Overall, I didn’t really like it as it didn’t make much sense.
4/10
Gameplay:
Now we get to the gameplay. Pretty good. The puzzles were pretty hard to figure out. However, most of the challenge comes from just find and living thought the (/)in things. In the jungle level, you have to find 3 crates while donging wave after wave of monkeys. All with one checkpoint. If you die, you have to find them all again. BULL! Anyhow, keep going good gameplay. The carrotus level was ok. again you need to find crates but it’s not as bad as the jungle level. Base levels are good but I found a little to much repetition, having to go over the levels again and again. The bosses were hard as some of the arena’s seemed to give the boss a huge advantage with dozen of enemies and little room. Some of them, like the carrotus level were way to hard. I liked all the secrets in the levels. the one where you play as the frog is pretty cool. Most of the levels were pretty long. But one big problem, you can get stuck in the wall as Spaz when you spawn. Not good. Overall, good game gameplay.
6/10
Enemy placement:
Good, but evil sometimes. The jungle level is hard becuase the enemies are put in hard-to-get locations. Then the next couple of levels are ok. The boss levels are hard becuase the enemies are overused to death. Then when you get into the base levels, the enemies are pretty easy. It goes, hard, medium the easy. Weird. But is was challenging. just wish a medium could have been kept all the way through.
7/10
Pickup placement:
Not this is a big hitter.
Savepoint: NOT ENOUGH. I found that most of the time I have the restart large portions of a level when I die. The jungle level is really bad becuase of this.
Ammo:
I think he just got lazy. you get to chose your own ammo at the base levels which is good. However, to save time, the author puts little to no ammo in the other levels. Just seems lazy.
Carrots:
Not enough. I was always down a lot of health. Add some more! Just not enough to live without lots of skill.
Other pickups:
Food is ok. The could be more. Can’t remember when I get a sugar rush. Gems are good to. Finding the little secrets with gems make exploring a little rewarding.
Total pickup:3/10
Final Score:26/50
Rank:C
Score:6
D/R? This pack is good, but problems just make it so the experience isn’t as good. However, there is some innovation, so I’m giving a download Recommended.