“Yet another easter level” I thought when I clicked it in the download section. However, from the description it sounded like it was made a little more interesting than the bunch of other easter levels I’ve seen during the years. This one does actually have a concept.
Gameplay: 7.5
When I started playing, I figured this would be quite a fun little level to play. The objective is to deliver eggs to 20 baskets. You’re doing this, because the easter hare is either extremely lazy or has eaten a bad egg like stated in the readme (whichever you prefer). Everytime you fill one of the baskets, which are spread out around the whole level, you get a coin. Is the easter hare actually getting paid by now? Anyways. Nevermind. Maybe the reason for the sudden payment is that his job got more and more dangerous or something. Several evil turtles, lizards and similiar stuff await.. well, no, actually it’s only turtles and lizards, but they’re placed nicely so I don’t mind. Compared to the TSF easter levels the enemy placement is a big improvement.
The level is quite big and has a lot of fun stuff to do. There are many goodies, and some nice secrets (oftentimes you’ll get crashed through walls at high speed while collecting stuff). To find all the baskets, you’ll have to explore the whole level. This can sometimes prove problematic, because it has some mazelike elements in it. At the end, I lacked two coins and had to go back searching for them. Even worse, some passages require freezer ammo, which I didn’t have. I found no more to collect, so I had to cheat to get through. This takes some of the fun away of an otherwise good level.
Creativity: 7.5
There are some very original elements, and some which are badly stolen from Cliffy’s levels. You’ll find platforms with strong winds you have to climb (even the warning sign is there!) and spring crates to push, but there are also some interesting puzzles involving springs and ice. Yes, these have been there too, but they don’t seem to be ripped off like the windy passage. And besides, there’s still the cool concept. Again, nothing groundbreaking, but it’s still quite fun.
Eyecandy: 8.0
Quite good, especially for a level that’s actually three years old already. I can’t agree with the master on this one. Yes, the misfitting tiles at the ground are there, but aren’t these in almost every level using the easter and carrotus tilesets? Besides, there are some rather nice features using the background layer that look really good, though these can be confusing if you can’t tell what’s solid and what’s not. Sometimes, the impression of Jazz changing between the sprite and background layer is given, an effect that can look awesome when done right. I don’t remember if the other two background layers were actually used, but might have been additions to layer 5, so I won’t decrease the score here. Just the foreground could have some more stuff in it, and the walls are a little bland. Still, good work has been done here.
Conclusion:
This is a fun little level with some good ideas behind it (and some which are badly copied). It’s surely worth the download if you’re looking for something to entertain you for 15 minutes (or longer, depending on your skills at egg delivering).
Final Rating: 7.5, download recommendation
~LF