Metal Tube Climber

  • Rating: 3

Reviews and comments

    Superjazz 18 Apr 2006, 10:21 (edited 19 Apr 06, 12:12)

    3Not recommended:

    The review-fever continues.

    The tileset for the level was Tubelectric, the night one, and it is used
    pretty poorly here. The background could look better and does only have
    the same “screens” in textured mode. It looks more awful in 8bit-mode,
    that gives a longer sight and everything is just messy. The electricity that
    is visible only in the top and bottom are a nice add and don’t confuse
    at all, but that is because the sprite-, and it’s assisting layers don’t
    really have any kind of decent extra eyecandy, and the flats just look boring
    with rough edges and all.

    The concept here of a “climber”, that once you go in to the tubes on any
    side, it pulls you to itself and warps to the level right above and sucks
    you in again and loops from top level back to bottom, until you run to the
    opposite direction from the tubes. But as a level, all this is just nothing,
    because the middle is nearly empty of any creative fill, and the
    level size is just way too small for the concept in my opinion.

    Every floor has a different set of ammo for 9×3. The top 2 levels have also
    different PU’s. All of them seem to have an instant respawn and that just
    guarantees infinite ammo for every player moving around the level. Every
    flat has a single-health carrot as well that have a respawn-time of 25, but
    it’s still just too much for a level of this size, and I don’t believe
    anybody else would either put as much to a lot bigger level. Because of it,
    roasting will barely happen at all in multiplayer.

    I see you might have had an eager to set up this kind of climber-concept,
    but creating a proper level seems to be difficult still. The level wasn’t
    probably more effort then a few hours at maximum, and shouldn’t deserve
    too high grade, especially because it doesn’t really have a lot of use and
    so on. I decided an exact 3 would be a pretty balanced rating this time.
    I suggest you indeed spend time on doing a level next time…and
    carefully. The music should be pretty suitable with the tileset at least.

    Sj

    2 people found this a good review. Did you? Yes/No

    gam-ie 23 Apr 2006, 19:47 (edited 25 Apr 06, 05:23 by Violet CLM)

    hi, i played this level, and i can only say; how the hell i can come above??? there are so many warps that i can’t find the right way.

    i give it an 2.7
    (Unsupported rating removal. ~Violet)