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HideandSeek.j2l | Hide-and-Seek | 3.62 kB | 22 May 2006 |
HideandSeek2.j2l | Hide-and-Seek | 2.38 kB | 22 May 2006 |
Dream.j2t | Dream Land | 117.74 kB | 22 Apr 2006 |
MegaMegatropolis.j2t | Mega Megatropolis | 541.36 kB | 30 May 2003 |
AFTERJAM.XM | afternoon jamming | 43.65 kB | 23 Sep 2001 |
Play it with split computers. The 1st player hides and other players seek him. Use battle mode. When a character finds the layer 1, he must kil him because he has won. When the music finishes, the hidden character must kill someone because HE has won.
Rating Hide and Seek:
To start:
For each JJ2-fan those the Multiplayergame Battle likes, is this new challenge absolutely recommended.
Game rules:
This game must be plaid with split computers. On Battle mode you need to find and destroy the hidden player.
When a player is found, he must wait of being destroyed.
You can do this at home:
Just as nice to know:
Peter had itself blocked in the forest and I had find him. If I had found him, I had spray him with my water gun, before the music which had set up by my father, had expired. Unfortunately it did not succeeded me that and Peter did catch the victory.
Compliments for Gus:
After the 1 for ‘Single Player Mission 1: Colosal, The Lost Token’ Gus have made now two superb levels with a beautiful eyecandy.
There are no goodies, but that I found it is not necessary. You do not have nevertheless much, it is only hide concerning and wait if your antagonist finds you (and shoot on you) before the music ends.
And further:
are these levels superb!
Conclusion:
This is absolutely a download recommendation. Congratulations, Gus.
Mark: 9,8
Download recommendation:
Uhh..9.8? Sorry, but no.
The gametype is…interesting, I guess. Too bad this can never be played in multiplayer for so many reasons, and the requirements to play this are…limiting.
However, the levels are better than I expected. Tileset use is decent and eyecandy is average, but at least everything tiles.
The levels are fairly small and consist of random platforms (Dreamland), or long, flat ground (Megatropolis). There’s no pickups or anything, but in the gametype these levels tried to execute i guess you don’t need them.
One thing you couldve done is put freeze enemies (with quick respawn time) in the hiding spots. When you’re frozen by them in multiplayer your name vanishes and others cant see you, so with that at least these levels would’ve worked….somewhat.
Otherwise, these are pretty much levels for young children to play with their siblings, for lack of a better descriptions ;P. Definately not worth a 9.8, however, ugh =P.
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Eat your lima beans, Johnny.
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