Starting Comments
Strange how I promise everyone to review, but don’t get any reviews on my levels myself… Hmm…
Gameplay: Excellent
This level would be considered the best so far in my list of J2WC entries. The level has a complex layout, yet easy to learn a quick route. There are several ‘detours’ you can take leading to only more and more ammo. More in ‘Eventing’.
Atmosphere: Good
The rainforest theme is overused, yet no challenge at all for the new LMAT tileset. Yax uses most available eyecandy, although sometimes in an annoying way. Instead of checking the level for blocking eyecandy, make someone else do it, because you know by heart where all the items and passages are. The music used in this level fits the action, although not completely supports the rainforest feeling. Still, it captures one of the most important feelings in this level: The action.
Eventing: Good
Fire’p some bacon, ‘cause I’m starvin’! The ammo placement in this level is really good. Nicely distributed, not at all scarce or too much, just enough for a one on one. The springs aren’t blocking in any way and really help you out. Oh yeah, just remembered. At the start of the level, you get smashed into a Bouncer PU. Nice start, must I say, as the player will not have to waste time on collecting ammo first, but can just rush at the other’s base and pick up something useful on the way.
Originality: Average
Although the tileset is new, the layout could use some more interesting aspects. The eyecandy is used in a clean way, but nothing too original, to be quite honest. Nonetheless, this tileset is brandnew and not really ‘intergrated’ into this community. Even I I guess everyone will have a difficult time using this tileset at the beginning, so I don’t blame you much.
Bonusses and substractions
N/A
Overall
Really, a terrific level with a few “I CAN’T SEE A THING!” eyecandy problems. This is easily fixed, so I’ll just rate it as such.
Download Recommentdation
As certain as there is a Y in wine!
Further Comments
None