Chlorophyll World

  • Rating: 7.9

Reviews and comments

    Yaxo 3 Jun 2006, 08:46

    8Recommended:

    Very nice level , Enig!! This level isn’t symmetric , but very balanced. The way you made this layout is very original.:)
    For the eyecandy , I can’t say anything bad , since it all looked very cool. Now for the ammo….ehm…I think it’s all well placed , nothing to complain. There are 3 power-ups , all good visible and well placed. In this level there are 2 +1 carrots which you can get by using a spring , which is fun. There are no secrets in this level , everything is visible. That makes this level easy to learn and that’s a good point.
    Conclusion : This level is really good and I’m happy to see more and more good levels coming up in this contest!

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    American 29 Jun 2006, 17:49

    8Recommended:

    This is a simple, classic Jazz 2 level using a modified Diamondus tileset. Everything about it is quite good. The level layout is excellent (and open, which is welcomed these days), and ammo placement is expert and well-considered. Everything in the level “clicks.” The only problem that keeps me from giving this level a higher rating is that it is somewhat indistinguished. Besides from the colour modifications in the tileset, which are quite attractive, it’s a standard oldschool Diamondus level. A little more creativity would be welcomed, and there is a sense that it’s all been done before. However, it’s done extremely well. My sole complaint is the slowness with which carrots respawn. An open level lends itself well to play with many people, and the slow respawn time damages this potential. Overall, though, that’s just one qualm; it’s quite good.

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    cooba 3 Jun 2006, 09:11 (edited 3 Jun 06, 09:11 by Cooba)

    “And you should replace the barrels with crates because they can cause lag.”

    Just as well, *DO NOT DO THIS* because gun crates can crash a server and barrels quite can’t.