Hello, it must have been actually a while again from my previous review when I had that “review-fewer” and got to finish a whole two reviews. Anyway, The Chasm, by Blackraptor of OLC, has a quality of very high gameplay and other and being a genre of the LRS-type, which just remains to be an underused one from people that aren’t belonging to the JDC staff for instance. Seeing a piece of it in a somewhat private server awoke me and made me evil. Evil enough to review the level by now.
Wherever you travel in the level, you’re mostly having a really neat vision around. All layers were used, and to bring a nice look for the entire sprite-layer, all of the foreground layers were used along with the sprite layer.
The three layers in front of sprite did their job anyway. I think there isn’t really anything that would fit as a separated foreground-eyecandy to the level. It could just make things look confusing. Blacky added a nice amount of stuff here and there within the lava, and still not blocking the vision to the players moving there, and showing that there actually IS LAVA. I’m just pleased that the sprite layer was focused a lot after all too.
The background is a very amazing part of the level also. It’s already hilarious to see what kind of tile the author used as a tile for the background, which does fit it perfectly in texture mode. The other background-layers, 6 and 7, have both old and new stuff involved and they are moving in a nice velocity to opposite directions horizontally.
But an impressive bonus is the layer 5 definitely. The black caves do end to linear, sharp edges, unfortunately, but Epic just did not design the tileset for this kind of eyecandy. At least I am not distracted by it a lot, especially when I would be playing a game there. The dripstones look good as they are. The advanced use of lightning give extra atmosphere for people who use ambient lightning. Only what I wished was tweaking the kinda black walls with a little more decent details…especially in the top-left region. I did like the blinking figures by the way, as well the tall Stalagmite in middle.
The level offers both solid and separate platforms. At times the level is a little bit like mountain-hiking with springs as help, but the level being wide with suitable amount of routes to places makes the level really exotic.
Spaz is being biased on some spots of the level. However, what would levels become in case all was focused on both-character friendliness? I don’t want to say. And still Jazz got quite and advantage at the left side of the level to land from high safely to the ground, meanwhile Spaz has to watch out a little where to fall.
Also the level being a Last Rabbit Standing-type gives a pressure during fighting right above the lava for instance.
A useful spot is the launcher in middle. You can fly yourself to left or right cavern. In case your at low health you could choose right which is a good place to hide with cure involved it seems. You may also bring ice from the small hole at top-left for the spring and go into the tube that will randomize a destination of two choices for you. Too bad both of them are quite close to each other.
The amount of ammo is quite alright. I have a thought the level could have larger groups of single ammo, especially if thinking of the amount of players in the begin. Then again it’s more exciting when you’re just slowly collapsing your opponents one by one, not crushing all at once with infinite overwhelming seekers.
The level includes a powerup of gun2, gun5, gun6, and gun9. As a tiny tile-masking bug, I could get stuck when sidekicking towards the wall at the gun9-PU.
Food is also included…kind of few. Probably to make some places to look even less dull. At your final life of 3 you will get a shield within yourself including 15 seconds of usage-time.
The level is entirely fantastic. Good the author decided to (finish?) and upload the level during the begin of JDC-season. It is a definite one to be counted in for an LRS-, or multiple-event.
Just a tip for the non-knowing; wherever you see lava, just do not touch it.
I’m sure I spent nearly 3 hours for reviewing the level, and admit it was a hard time for me deciding what order I’m going to go through things with the review, etc. Please do rate it and review the level yourself too. There’s not much time until it disappears from the downloads first page.
From me, the level gets a 8.7 and an extremely recommended download-recommendation. Well done Blacky!
-Sj