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Thomasm11.j2l | Mario 1-1 | 1.51 kB | 25 Jun 2006 |
Thomasm12.j2l | Classic Mario 1-2 | 2.04 kB | 20 Jun 2006 |
Thomasm13.j2l | Classic Mario 1-3 | 1.18 kB | 21 Jun 2006 |
Thomasm14.j2l | Classic Mario 1-4 | 0.95 kB | 26 Jun 2006 |
SMB.j2t | SMB | 31.87 kB | 25 Jun 2006 |
This may not be the best but at lest you get the whole first world! What I had in mide was you stort a treasher game with your frined and who ever gets 100 coins and gets to the end of the level wins but there is still other fun choises to play and you get every thing you need for any Super Mario brothers 1 level. (and also I had no music converter what so ever!)
Design: Since the design was really by whoever worked on the Super Mario Bros. 3 team (and the Super Mario All-Stars team), I can’t give a rating on the design. I will, however, tell you that this tileset looks horrible. Thomas failed to use a proper tileset pallete program (such as the readily availible TilesetPal), and thus everything looks grainy and unplesant. Everything is a pain to look at. Beyond that, while Thomas had a lot of room for pretty much all of the tiles used in Super Mario Bros. 3, he only included the first world (and even forgot a lot of things, including the huge steel blocks and the checkerboard ground). 2/10.
Layout: Not so good. There’s open spaces everywhere where you could stick stuff in. If you gave me 15 minutes, I could probably make this tileset 33% shorter. Sadly, this is one of the better aspects of this tileset. 3/10.
Eyecandy: The eyecandy, although designed in SMB3, looks terrible here. The fourth frame of the lava is the same as the first, and the flag, for some reason, isn’t 2x size like the rest of the tileset. 2/10.
Masking: The bane of every tileset creator and level maker. That’s right: Thomas used AUTOMASK. I’m not sure if I can even attempt to create a working level here. 0/10.
Other Remarks: Ninte*n*do is not a trademark, it’s a regestered trademark. There’s a difference, namely the ® and the ™.
Overall rating: 1.75/10. Sorry, dude. Next time try not to make your conversions as grainy, and don’t use automask, those two really hit you hard.
Download recommendation: No.
OK, I think I know how to rate Tilesets now.
Now that you mention it, after playing it again it looked bad.
Thought I’d try a new rating system.
EYECANDY: There are already about 10+ different Mario Tilesets on J2O and this one is not good. The tiles look grainy. The background tiles are awful, you can see squares on them.
2/10
LAYOUT: The tileset was not made from all the levels in Mario 3. There was LOTS of empty spaces in the Tileset which could have been used to put in the other objects from Mario 3.
1/10
MASKING: EVERY tile was masked, there was no tiles that you could go through. Now I know what Automask is. If I made a Tileset, I would NEVER use Automask.
1/10
EASE OF USE: This tileset would be easy to use but the fact that the Tiles cannot be animated lets this one down. You can’t animate the bricks or ? blocks like in Mario.
1/10
TOTAL: 6/40 = 1.5
DR: No.
Darn, I can’t get the images to show.
BAH! Forget the images.
The tileset. Never rate the levels in a tileset upload (unless specified otherwise by the tileset author).
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Eat your lima beans, Johnny.
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