Desert Trench warfare

  • Rating: 6

Reviews and comments

    Sucka_Tube 16 Jul 2006, 00:42 (edited 9 Aug 06, 12:50 by Cooba)

    A very good battle level, I’d say. Not reminiscent of the original deserto levels, but made way for an original concept of level design. I’m reminded of the background when saying this.

    The only problems I had:

    1) This isn’t entirely the fault of the level creator, but it is difficult to flow from one part to the next. This is the fault of the tileset, but if some flatter tiles were used and some sprite-foreground tiles placed over them to make it look better, the entire level might have been easier to get around.

    2) There’s some lack of interconnectivity between the chambers of the level. It just takes too long to get from one place to another, most likely causing combat to occur in a single place.

    Besides that, I’d definately recommend this battle level.

    [Rating (8.7) clearance. Pointing out two of the level’s flaws doesn’t explain the high rating. ~Cooba]

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    Valco 13 Oct 2006, 02:38 (edited 19 May 07, 15:23 by gerard244)

    Im not trying to say that your totally wrong, but the reason for so many tunnels was so that people would have to crawl through them in unsuspecting routes to try to get to the other teams base. Note also, this level can also be played as capture the flag, but the CTF flag is in multiplayer mode only.

    PS: Very true EvilMike. It’s my first CTF level.

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