Okay, this is much better than the previous versions. You added eyecandy and fixed the bugs.
Here is what I found wrong with the level:
1. It was still too hard to do without cheats. Instead of putting spikes and things that crush you everywhere, you should create a puzzle, or put in some baddies.
2. There were hardly any items to pick up. I got kinda bored halfway through, but I wanted to write you a review so you could do a better job next time _
2. There were not many baddies to kill. Killing stuff is fun. Destroying trigger crates ALL THE TIME is not-so-fun.
4. Yes, there is a 4 this time. When you create eyecandy for a level, try to make it logical and less hard on the eyes. You should also use tiles in the way they are supposed to be used. If a tile has a mask for sprite layer use, you should use it in the sprite layer (though not always). Using a tile in more than one way (lets say a regular block) can confuse the player. Imagine if you put blocks in the sprite layer and layer 5. The player won’t know the difference. It will look like a solid wall to him. Basically, you should use the tileset in the way it is meant to be used.
Try to come up with more ideas than spikes, mazes, and trigger crates. Your levels could be really fun, but at the moment, they’re very repetitive.