A Generic Single Player Level

  • Rating: 8.9

Reviews and comments

    Janus aka Jahari 1 Sep 2006, 05:58 (edited 4 Sep 06, 05:32)

    9Recommended:

    Granted I played in hard mode, but these levels were a bit frustrating. I didn’t finish them.

    Eyecandy 4/5: Pretty good. I liked the cave areas, but some of the walls seemed plain. The food was well placed decoration-wise.

    Gameplay 3/5: There were a few too many enemies, and some of them were placed in annoying spots (edges of cliffs, under the foreground layer, above springs). The part with the vines was simply frustrating. Once you get to the final vine and try to jump up to the next one, you end up jumping off completely because you don’t quite “Stick” to the next vine. There could have been more food/ammo, but that was used mostly for scenery purposes.

    Originality Bonus: I didn’t get through much of the second level, but the design was nice. You did a good job making the player backtrack.

    Fun Factor: I really thought I was going to like the level until I got frustrated and gave up. I may play it again someday, though. Good replayability.

    times 42 divided by the speed of light and ground into pie shell crust = 7.7. You put some good effort into these levels, but I think you should use less enemies and more pickups to reward the player. You might try making the level design itself more challenging rather than putting enemies in tricky places.

    Oh, one other thing: ADD CHECKPOINTS D:

    Edit: You know, I keep playing this level, and it’s fun each time. I’m raising the rating for leet replayability.

    6 of 7 people found this a good review. Did you? Yes/No

    SPAZ18 3 Sep 2006, 09:51 (edited 11 Oct 06, 14:50 by Cooba)

    9Recommended:

    OK, I finished it. So here’s the review.

    A GENERIC SINGLE PLAYER LEVEL REVIEW:

    EYECANDY: Tileset is from a fantastic game called Xargon. Backgrounds and foregrounds look like they would in Xargon. The lighting effects are cool. I love the use of the “Flicker Light” events. 10/10

    GAMEPLAY: There are just 2 levels but these levels are HUGE and LONG. First one took me about an hour to finish. 10/10

    PICKUPS: There’s not that much food but it was used for decoration to look like the food from the Xargon game. There was lots of coins in the levels. Finding them all would take you to a Bonus Area and they were hard to find. Not too many 1UPs and they are very well placed. 10/10

    ENEMIES: There was a bit too many placed everywhere. Especially, in annoying places such as on end of cliffs. 8/10

    OBSTACLES: There was 4 Trigger Crates to find in the first level and they were very well hidden. The doors opened EXACTLY like they did in Xargon. But there was a bug with 3 of the doors in the first level. When I was in that area with the trees and went into the warp, the first 3 doors didn’t seem to open. There was a problem with the Trigger Zone. But all the others opened correctly. 9/10

    DIFFICULTY: I was playing this on easy and I still found it REALLY HARD. So that’s good. 9/10

    MUSIC: Even though there wasn’t Xargon music, the music used here went very well with the levels. 9/10

    TOTAL: 65/70 (9.2857142857142857142857142857143)
    Rounded to 9.2 since scores like that are impossible. I would have done a 9.3 if I could.

    DOWNLOAD RECOMMENDATION?

    YES!!!

    [Rating edited to 9.3 upon review author’s request. You’re able to give such ratings with selecting Use a textbox for ratings in your user profile. ~Cooba]

    4 people found this a good review. Did you? Yes/No

    Ischa 1 Sep 2006, 13:32 (edited 2 Oct 09, 06:59)

    9Recommended:

    Rating A Generic Single Player Level

    To start:
    Splendid level with all my requirements to be for good level: nicely, long, not too easy and with sufficient bonusses.

    Eyecandy: (20 pts)
    Although I didn’t see it in the levels, but this level does have a forefront. The paths are beautiful, but most beautiful nevertheless the context, it has been decorated with for example water falls, mounts and a splendid sky.
    Result: 18 pts

    Gameplay: (20 pts)
    The level is gigantic. It is 700×175. in this level you must climb in trees, walk through caves and swim. At that last two you must really go through mazes. And enemies will make it very hard. That are the best levels!
    Result: 19 pts

    Story: (10 pts)
    There is no story. So this factor does not count your end figure.
    Result: N/A

    Obstacle placement: (20 pts)
    The enemies have been well placed. There are a bit many enemies, but not too much. Especially for experienced jazz Jackrabbit-players this is a real challenge.
    Result: 17 pts

    Bonus placement: (10 pts)
    In difficult levels you need many bonusses. Well, and there are many bonusses. From food to extra lives. There are also lots of secrets hidden…
    Result: 9 pts

    Total points: 63
    Maximum number of points: 80-10(story)=*70*
    Calculating: 63/70*9+1
    Mark: 9,1
    Download recommendation:

    4 of 7 people found this a good review. Did you? Yes/No

    Blackraptor 1 Sep 2006, 08:55

    Thanks for the review :). If you find the difficulty challenging, play in easy mode as there’s more carrots available to you. If anything, I’m happy that it turned out to be so hard because I didn’t want the level to be beaten in one try.

    cooba 2 Sep 2006, 14:06 (edited 2 Sep 06, 14:08 by Cooba)

    LF, there is a boss battle at the end of Part 2. It appears only on Hard mode (my wonderful suggestion ).