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1
Eyecandy 0/5:
The eyecandy of this level was very poor. Most of the tiles were used improperly, and had a jagged appearance. You need to make your tiles match up with their respective partner tiles. The levels had no lighting at all, which is hard on the eyes. You need to make the level a little darker next time. Also, there were a lot of pointless areas that served no purpose.
Gameplay 1/5:
I have to say, you really got lazy on these levels. All you did was use the same layout with four different tilesets. Most of the level involved killing enemies and warping to the next area. This was boring because: 1. There were mobs of enemies to kill with no reward for doing so, and 2. The warps were not obvious (the player had to search for them). There was no food in this level. That made it even more boring.
Item placement 0/5. You need to spread out the pickups more rather than making masses of them. There was no food in the level.
Replayability bonus: No….just no.
Originality: You did the same thing every other inexperienced levelmaker does….make a level that’s lacking in all respects.
Sorry, but this fails. No download recommendation. Play the levels other people have made, and pattern yours in a similiar, but original fashion.
Not good.
4 CASTLES OF DARKNESS REVIEW:
EYECANDY: Bad. This is just a bunch of Tiles randomly thrown together. 1/10
GAMEPLAY: Hardly any. 4 very short levels. All the levels were EXACTLY the same, just different enemies and Bosses in each of them. Just kill enemies and beat a Boss in each of the levels. 1/10
PICKUPS: No food. Too many gems, there was about 50 Purple gems in each level. 20 Coins at the very beginning which can be used to access a very poorly placed Bonus Area containing LOTS of ammo. 1/10
STORY: N/A
ENEMIES: Very few. Just a Boss. Nothing more to say about this. 1/10
OBSTACLES: Not many. There was some destruct scenery but that’s just about it. No Trigger Crates or anything like that. 1/10
DIFFICULTY: Far too easy. 1/10
TOTAL: 6/60 (1.0)
Sorry, I know the rating is low but the level pack is just not good. I’m afraid I can’t recommend this. So no DR. Check out HowToJCS or JCSRef for help on using JCS. Find these in the Links section. I used to suck at JCS. But thanks to these sites I got better at using it.
Hammer
30 Nov 2008, 17:12 (edited 30 Nov 08, 18:43 by cooba)
1
Ok, lets begin.
The eyecandy was in one word: “Horrible!”.
I knew it wasnt gonna be perfect and great, but what i did expect was that it was gonna be a level.
This level was far from playable/enjoyable.
I played one level, then i deleted the rest of it.
[Please don’t be overly negative, even on the weakest levels available. ~cooba]
My god I’m wasting my life reviewing these.
Eyecandey
Wow. this is garbage. There are 2 main things wrong:
1: This is just a jumble of tiles form castle. Almost nothing fits and it looks done in 10 minutes.
2:ALL the levels use the same eyecandey. In fact, all the levels are the same except for different pallets.
Not sure what else to say about the eyecandey.
1/10
Gameplay
Linear, same enemies and pickups. HUGE clump of seekers at the end. Lot of gems, and only the bosses changed in each level. That’s All I have to say.
1/10
Final Score:1/10
Score: 1
Rank: F
DR? I wanted to make this longer but didn’t know what else to say. No DR. Make this a lesson of what NOT to do in level design.
mortalspaz
27 Mar 2009, 19:45 (edited 27 Mar 09, 19:46)
For one(or more)reasons I shall not rate this level.
First of all the levels don’t fit because i’ve played kingdom1 and i was forced to skip because i’ve got stuck and it had an error “level not found”
The music dosen’t fit at all, and all 4 levels are exactly like level 1 but with a diferent tileset and all of them are buggy.
Remember: If you want to make a good level, take your time and put some of your soul in it, no matter how long it takes.