Medivo 3

  • Rating: 6.7

Reviews and comments

    cooba 7 Oct 2006, 11:34 (edited 7 Oct 06, 11:34 by Cooba)

    7

    Visual Appeal – 4 out of 5

    I like this one, actually. Medivo sure looks good in this color scheme. The walls are now in a delicate teal tint, which looks good enough for me. The background and the layers now use a bloody red color, which balances out the greenness of the layer 4 and looks fairly well. It reminds me a bit of Pyromanus’ Haunted House Hell conversion, which was also a great one. Anyway, there’s not much to complain about here, maybe except for the fact that you could have tried to make the layer 8 background tile (so that it would be useable as a textured one, since it uses the appropiate palette indices), maybe change the rain a bit, so that there would be one raindrop per tile instead of the way it is now, and maybe add a pure white tile to make flashes. Other than that, you did a good job here. The flags got a little distorted, but there’s no real loss.

    Usability – 2 out of 5

    Well uh yeah. With such a decent palette, I would have expected a better mask going with it. The original Medivo is renowned for having a terrible mask, which can render some of tiles hardly usable. Unfortunately, this tileset gladly ignores that and just uses the same ugly mask. One question, WHY?? This tileset would be so much better if it wasn’t for the annoying mask! A great way to improve over the original fell down the window! Ugh.

    Summary
    • The palette edit granted looks nice.
    • More wasted opportunities for improvement, such as the horrible mask.

    Overall
    Fix the mask and I’ll gladly raise the rating. As for now, I wouldn’t reccomend using this tileset, however nice the palette is.

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    Bloody_Body 24 May 2015, 19:20 (edited 24 May 15, 19:21)

    7

    Medivo looks ominous in these colors! The palette is really nice.

    I see there are some problems with flags and blocks- like if you’ve pasted them from another file and they were spoilted as the picture exceeded the limit of 256 colors. This effect could be easily avoided if changing directly the table of colors.

    There are some white pixels above the big white square in the left side of the set, they spoil the view of moving ledge constantly appearing each time it’s moving back.

    As Cooba has already noticed the mask is original so there are tons of places to get stuck in the level. For example you can easily avoid Bolly’s rockets in the lower rigth part of the arena due to the clumsy mask.

    There aren’t any new tiles as well…

    I put 7 because I like this recolor and the Medivo tileset itself.

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