“The Mine Battle” makes some attempt to portray a mine, but it is hampered by a few factors, primarily the tileset, which does a much better job of being described by its name. “Lame Tileset” is a very simple set consisting of a few blocks and not all that much else. The colors are somewhat nice, and I am amused by the recolored Hocus rips, but it doesn’t lend itself to very nice-looking levels, as this upload illustrates. The eyecandy is very dull, and the radiation towers, rather than being imposing instruments of genetic mutation, merely come off as green squares with tiles poorly strewen around them. The inside of the mine is worse, making no attempt to have any sort of graphical quality beyond endless blocks and a simple background, with no variety at all.
That could perhaps be saved by an intriuging level design, but while Mine Battle manages to be unconventional, it does not manage to be appealing. Aside from the radiation towers, you mostly just run around in big boring tubes, with occasional tiny one tile platforms, trying to kill your opponents with (of all things) TNT, Electro Blaster, and thankfully Toaster. The Electro Blaster is supposed to be some sort of secret, hidden by the gray destruct scenery blocks which are all over the mine, but really add nothing to the gameplay except some initial tediousness.
I see no spark of divine inspiration in this level. I see nothing that causes me to believe that it is good. I see only a bunch of passages with a few events and blocks placed randomly in hopes that the combination of the story, the radiation towers, and the strange level design would somehow result in something good. They did not.
Furthermore, this level uses the hurt event, which is typically considered unwise in a multiplayer setting. The “radiation” causes you pain, which is kind of sad, because there’s no reason to approach it at all. No goodies or anything. Everything is in the mine, so why bother climbing up all the ropes of the towers?