P4ul
4 Dec 2006, 20:07 (edited 4 Dec 06, 20:12 by Booshi)
Featured
8
Eyecandy
Maybe I’ll start from the best things in this lvl. Firstly, the background layers are incredible :D, especially the sixth layer at the bottom of the lvl, GJ DS. The “caves” on layer 5 also deserve mention, although they’re not as impressive :P as layer 6. I would like them better if they had more “holes” in them, they would look a bit better in that case. However now I must mention the things which I dont like as much. These are the walls and those weird… buildings… at the bottom of the lvl. As for the walls, they’re a bit too plain for me, I like the one on the very right though, for it has a nice effect of being a little, um, bumpy for the lack of a better word. If only the whole level had the walls like that, it would be great . As for that strange multicolored thing… it doesnt fit. I don’t even know what it is , but my intelligence tells me that it might be a building of some sort.
Gameplay
Let’s start from the layout. It’s a fairly simple one (but solid), which makes it simple to learn. It allows for fast movement between the bases, but here also lies this problem: the springs aren’t calculated too well. If you run into a spring the wrong way, you will bounce into a wall or the ceiling Like if you run into the spring on 84,48 from the left, you will hit the wall. You could of placed a warp or an one way there, or something, but no big problem. As for the ammo, there’s just enough. In some places they form nice patterns, like the one in the middle of the level. One can get fully armed easily, so that’s good. There are two PU’s (RF and Bouncy) which are close to the bases, and one Full Energy carrot which is in the…. middle? of the lvl.
Summary
- Layer 6 is impressive
- Nice, simple layout
- A lot of ammo
- The not too interesting building at the bottom of the lvl
- The buggy springs
Overall
I like this better than some of DS’ lvls, although I don’t think this is that great like some people (cooba >O) think. I’ll give this an 8.1 i think, because this is a really nice lvl.
Greetings, P4ul from IC
snzspeed
4 Dec 2006, 18:19 (edited 4 Dec 06, 19:44 by snz)
8
i promised to review this so i will do that now.
This is probably one of the authors best levels so far.. i mean, i was surprised when i first saw this. it had really great atmosphere with the bg and stuff. but well yeah, this version with rain is even better. the rain + this music and the bg give this level really special feeling, which is something you must experience yourself.
about ec.. i personally really liked it. nothing hurts eyes or gets in my way here. its really pleasent, and nicely done. congrats.
placement is okay, there’s one carrot in the middle of the level, and its full nrg, which is good choice for the levels size. there’s also 2 pu’s without the usual neutral pu if i remember correctly.
layout is kind of weird and my only complain is that its hard to move around sometimes with springs.
overall, its really nice ctf level which should get more reviews.
my rating is 8, good for a single level. =D
EDIT: +0.2, this one deserves it. kthx
Atmospherical is a small/medium sized CTF level by Darksonic using the War Torn tileset. Unlike many levels with this tileset, it doesn’t look a like a Distopia clone :p. This also his best level yet in my opinion.
EYECANDY
I like the way the tileset is used in this level, it has some EC you wouldn’t normaly see with this tileset. Those caves look a bit boring though, they should have more vareity, but they still seem to get the job done in this level. There is rain on layer 1, which I haven’t seen anyone use it in any other War Torn levels. :D The music choice (Ascent.s3m) gives the level a unique atmosphere combined with the rain and other stuff. (Hence the name atmospherical :p). The background looks awesome too.
4.4/5
GAMEPLAY
In most of his levels, Darksonic has made a simple, solid layout that is usally symectrical. The layout in this level however is different from the rest. It has quite a bit of strategy, and it isn’t too linear or one-way.
The gameplay is fast paced, and the flow is good, but like P4ul said some of the springs cause you too hit the celings :(.
The placement is good too, the ammo is placed in shapes rather than boring 2×2 squares. There are two power-ups, RF and Bouncer, but they are a bit too close to the bases. I suppose that doesn’t really matter that much though. There is 1 Full energy carrot in this level, which is the middle (Good :D).
4/5
GOOD POINTS
- Nice Atmosphere
- Good Layout
- Cool Background
BAD POINTS
- Caves could use more vareity
- Some Springs are buggy
In general I think this is a very nice level but it does have a few flaws.
RATING
4.4 + 4 = 8.4
Download recommendation!
The Emperor
12 Dec 2006, 15:59 (edited 12 Dec 06, 16:00)
9
Eyecandy: 9
This is likely the best eyecandy I’ve seen in something made with this tileset.
It’s also very creative, although just a slight bit unoriginal.
The water at the bottom and the fade color are what I like the most.
Gameplay: 8
Gameplay is good all around, although there were some (in my opinion) misplaced springs somewhere.
The layout of the level is a bit simple, but it looks good and works well.
Flow: 9
There’s no mistake about it that the flow is very good, except for the top of the level, whatever. No-one could possibly mind having two or three places where you gotta jump.
Tileset: + 3/5
I’ve faced some problems in the past using this tileset, but you made using it look like nothing to worry about at all. The scenery in this set is a bit easy to use, though.
Overall: 8.7, good job, download recommendation (duh)
I find this kind of… boring. Just a very average level. I’ve seen a lot better from you, Stefan.