New Ages
Less than a week ago, Snooze told me he was going to make a pack. He worked on this pack faster than ever, and today he is already uploading it. It’s a pack with 5 CTF levels that have small/medium size. He also uses some weird and funny names in these levels.
Question;
At first, this level was called ‘Unoriginal Level’ then ‘Satellite One’ and now it became ‘Question;’ it’s a level that uses NOKA’s Labrat.
The layout of the level is pretty good, because it’s really solid. It’s easy to run around. It’s almost symmetrical. Although it’s solid it’s pretty simple as well. But in this pack you’ll find levels with better layouts, so keep reading this. Because it’s easy to run around the flow is good. You don’t have to jump a lot. The bottom corners have small dead ends, but it’s easy to get out of it.
Eye candy is typical Labrat eye candy, although the background is original. Snooze didn’t overuse the eye candy or something, but he just did what he should do. The tileset has been used pretty well as well.
Placement is.. well, something different. There are two Bouncy Power-Ups(so people don’t complain about the choices of Power-Ups) and one Blaster PU. This system hasn’t been used a lot, and I can’t recall a level that had it. The placement of the level is good enough, I like the food that’s placed to fill the level up with events. One Full Energy and one +1 carrot here, with 2 different PU’s it’s good enough. There is no Fast Fire here, that’s not really needed. RF is powerful here because there is lots of free space and straight ways. The other ammo placement is just fine.
Overall, this is a good first level.. but not the best of the pack.
Rating: 7.9
Complex
Snooze used this tileset for Galaxia, but now he’s used it again for this level called Complex. ‘I’m going to show my new skills with this tileset’ like he said it when he was going to make this.
Well, as the levelname says, this level is pretty complex. At least its layout is. It’s everything but simple, and very unsymmetrical as well. But it’s balanced. There are some secret ways in the level that took a while to find out. The level feels bigger than it is in my opinion. There are some warps and tubes, and I also a copter that helps the flow, which is good enough.
Like Snooze already said, he wanted to show his skills with this tileset(he referred to the eye candy as well) and in this level you can see that he doesn’t lie. This EC is better than in Galaxia, also more random. On the right side of the level there is something different than at the left side, for example. The top has a red area. The background of the level is also good.
There is one Power-Up in the level, a Toaster Power-Up which looks too close to the red base but that’s not true. Snooze made it so you can’t get the Power-Up from under it. The level has one Full NRG, which is on a nice place. The other ammo placement is pretty nice as well.. good choices of ammo too.
Overall, this level is a bit better than Question; but still not the best of the pack.
Rating: 8.0
Persona Lity
Speaking about weird names.. this is one of the weirdest so far. It’s a level that uses Colon Night with masking fixes. The level was called ‘Codename’ and Personality’ at first, but now it became ‘Persona Lity’
The layout of the level is something interesting. The bottom of the level has sewers which is pretty linear, maybe too linear. The other parts of the level are better. Although the layout might be weird, the level flows nicely(again) the bases might be close to each other though, but it’s slowed down by springs and vines.
The eye candy in the level is very good for the tileset. Snooze tried something, and succeeded. The tileset has been used nicely, and Snooze didn’t overuse anything. I haven’t seen a Colon level with better EC, I think. There is more in layer 5 than in the sprite layer, but together it looks really nice.
The level has food, which fills up the level. The ammo placement is good again. Some ammo is close to the ground(like in the sewers) and other ammo is in the air. 3 Power-Ups here. 2 Power-Ups are partly hidden, but can be seen easily. The main Power-Up, the RF Power-Up, is in the sewers and it’s in the middle of the level. Three carrots here. 1 Full NRG and 2 +1 carrots. Because the level has 3 Power-Ups that’s good enough. Some shapes of ammo are boring, but it’s hard to make new shapes nowadays.
Overall, this level is the best so far. Snooze made the beta version of this and Complex in one day, so JCS NOLIFER AWARD TO SNOOZE!!1
Rating: 8.2
Radiation
Again a weird name here. The level uses ET’s Planet 2. It was called ‘Radiate’ at first, but ‘Radiation’ is better.
The level has a medium size in my opinion. This time, there are no tubes. But at the bottom there is something that will shoot you up. The bases are close to each other, but the walls prevent that. It’s possible to RF climb to them though. Again the flow is good.
The eye candy is very good, to say it short. Why? There is lots of stuff in layer 5, like the waterfalls and caves. And that thing at the right-bottom of the level is funny. Layer 4 also has lots of stuff, and it looks very good together. It’s just very nice, dunno what I still have to say about it.
The level has 2 Power-Ups, a Seeker Power-Up and a Bouncy Power-Up. The right side of the level has a Full NRG carrot, which is something different. The left side has a Seek PU and so the right side has the Full NRG. Interesting concept. Snooze was also inspired by All Your Base CTF for this, that’s what I can see if I look at the Seeker Power-Up. Ammo placement has been worse before, but it’s much better now.
Overall, this is a really nice level. I give it a higher rating than Teacup!!1
Rating: 8.3
The Boneyard
The last level has been made pretty fast as well. The name is finally something that fits the level, and not a unusual name like the previous ones. This uses Inferno 2.0 Water, a new tileset conversion.
The layout is something different compared to the other levels. This level is pretty closed, with not so many ways. It’s linear, but solid. That’s good. Bases are placed in the top-left and bottom-right, with warps near them. Again the level flows nicely.. just like the other levels.
Eye candy is very good, just like in 04. This time, the Inferno 2.0 tileset has been used like it should. Lots of waterfalls and caves are placed in layer 5 and 6, and the things from (-) have been placed as well. They’re in the sprite layer and layer 2/3. There is water in layer 1, so Snooze used every layer here. Very nice!
Placement is a bit biased towards the right base. At the right base there is more ammo. The only Power-Up, the Toaster Power-Up, is closer to it as well. In a 2v2 you probably don’t really care about that. There is one Full NRG that might be close to it as well, but the warps make that good. The other ammo placement is good, there are some boring shapes again but oh well. The placement in 04 was better.
Overall, this is a nice fifth and last level of the pack. I give you extra points because you used this tileset.
Rating: 8.2
Well, this pack has really good levels.
7.9 + 8.0 + 8.2 + 8.3 + 8.2 = 40.6
40.6 : 5 = 8.12 = 8.1
Pack bonus: 0.3
Music bonus: 0.1
Overall rating: 8.5
Download recommendation: YES
Host: 03, 04 and 05 are really nice. 01 and 02 are a bit worse, but are good as well. So yes
But next time, please don’t be so fast.. even though I said that once. You can get an 8.7 or maybe even higher next time!!1