Temple Terror serves to remind us (me) of an important detail… just because it’s JJ1, doesn’t mean the level is necessarily good or interesting. It’s very linear, has a lot of tile bugs, and offers no real challenge. Stonar is a relatively interesting set, but this level doesn’t take advantage of that and just has a bunch of different looking walls, none of which manage to look particularly good, and a bunch of big overly-open areas. JJ1’s resolution is too small to have such big areas. The most interesting the level design gets is a few pits with springs in them, a far cry from the various twists and turns of the original game. It feels kind of like the Holidaius secret level, except slower paced and much buggier. While the author is to be commended for understanding the basics of JJ1 level editing, with such features as secret passages, destructable walls and new items, the artistic talent unfortunately lags behind.
on the bright side, there are neither waterfalls nor psych mountains…
EDIT: Sigh. Okay, I’ll try to redefend my points. Against yours, anyway.
First,stonar is a quite boring tileset: Opinion. I agree that it could be more exciting, but you could have got a lot more visual interest out of it… JJ1 certainly did.
I don’t understand what the heck you mean by ” A bunch of different looking walls”?!? Sure there is walls, what, should yoou just run straightforward without anything to stop you? now THAT’s what I call linear: Not at all. Sorry, this wasn’t clear. I meant to say that while the walls are different in visual appearance, their actual designs and shapes do not have much to do with the tiles composing them… there is no clear design reason why one sort of wall might triumph over another for a particular section.
Thirdly, I told you it’s a bug in the JCS’94 with those crazy background tiles, so I can’t fix it: You did say that, and I did not mention it in my review.
There was nothing wrong with my events or anything such.There’s no wrong with open areas either. good to have some space I think: Opinion, opinion, both of which I disagree with. Your events were uninteresting (though that derived from the level layout) and the open spaces were visually unappreciable, besides limiting design. I suggest spending more time looking at the designs of better-rated levels and see how they make use of space. More graphical variety can help a lot here too.