Neobeo's Firetruck

  • Rating: 8.7

Reviews and comments

    master sven 21 Jan 2007, 10:25

    9Recommended:

    not only jjackrabbit says ur cool, I say so 2 :P

    GAMEPLAY

    Nice clues, u must be really smart to make those. They are to understand for everyone but don’t tell the exact point.
    The puzzels were not the same whole the time. Sometimes you had to morph all the time and sometimes you had to try to shoot a checkpoint and then die.

    EYECANDY

    No bugs, not really a fantastic eyecandy, but its a puzzle level, they don’t have to be that beautiful.
    Also nice to see your keys at the foreground :P!

    I think no more should be rated at a puzzle level so thats it :P

    Gameplay: 9
    Eyecandy: 8

    Final Grade: 8,5!

    GJ looks like u can make everything!

    2 of 4 people found this a good review. Did you? Yes/No

    chandie 21 Jan 2007, 13:31 (edited 24 Jan 07, 23:21)

    9Recommended:

    Well, not really like jazz2! was ilke a different world! maybe not much eyecandy but seems like an old game! just not like jazz2!
    Music choice was excellent! there wouldn’t be a better choice for a puzzle level.
    There were very interesting and original ideas. It takes some time to figure it out! (I don’t want to tell and ruin everything) It was rally hard to solve the first puzzles, (i didn’t know the way to use bouncer ammo like that!) the rest was easier.
    Still i wonder how does the trigger zones work with the key tiles! You put the trigger scenery event in another place, but the tile that you put the trigger zone event is the key! you can pick it up although it’s not a trigger scenery event! So, it was just amazing!

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    Shrooblord 16 Sep 2008, 16:01

    8Recommended:

    This is a great level AND tileset, actually! I can`t seem to be able to read the text strings, which is what I presume supposed to happen when I hit the block with the “?” on it. Also, how did you make the foreground triggering? I thought it was impossible??
    Also, when I make a level with enough events in it, it chrashes on me with an access violation error. The levels I make are tops 150 wide, 96 deep. But yours is a million in every dimension! How`d you do it without chrashing it?

    But, for the level and tileset itself, I give you a good rating, being an eight. (8, for those who don`t know how to speak English very well…)
    It`s got nice eyecandy, the puzzle is great! And the tileset overall is pretty neat too!
    This is a DR! Yep, it certainly is!

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    Jgke 22 Aug 2009, 12:09

    10Recommended:

    I have been impressed now
    By the puzzles and blocks above
    Rating 10 would be the best
    As Neobeo used no used tests.

    This is a short review. It has less impact on the upload's score.

    Superjazz 21 Jan 2007, 13:56 (edited 21 Jan 07, 13:58)

    I actually found this level quite entertaining. Some of the very first puzzles took a little time from me in fact, though they could have the purpose to be solved out quickly. But after them solving the rest was actually easier, because the later puzzles seemed to be recycling the earlier used concepts a bit.

    The level actually contains a twilight maze, but it’s fine as long as it isn’t really a lot larger or confusing as here. Because many people find such large mazes rather annoying than interesting. There aren’t after all a lot of single-player puzzle levels made for JJ2, so this goes to the quite top in them. I think this could at least challenge the Godaikoku-pack.

    The author nicely abused the bugs,(or let’s say detailed features) of JJ2 for the puzzles in here. So, that the player had to actually have some JJ2-knowledge along with just general cleverity and smartness in these puzzles.

    The way this level happened to look like in zoomed-out layer-window of JCS even amazed me. I think the boss-part could have been put a little more effort even, to make it as challenging as any puzzle in this level.

    I’m not actually sure about what would I rate this one, but need to say it really is educating. I don’t promise that you’re going to really “enjoy” every part here, like you’re not probably even supposed to, in puzzles. I just suggest people download this and give it a try. Thanks for this level, Neo.

    SJ

    4 people found this a good review. Did you? Yes/No

    White Rabbit 22 Jan 2007, 12:25 (edited 22 Jan 07, 12:25)

    Spaz18, stop trying to end the level with all your lives intact, and you’ll soon figure it out.

    FreeFull 9 Feb 2007, 10:39

    From some reason my jazz crashed. After I tried to do goldenjump to get advanced and have fallen. I almost got it.

    Fivecookies 16 Feb 2007, 21:14 (edited 17 Feb 07, 17:10)

    I don’t want comment, I want ask why when I stay on ‘?’ I can’t see text?

    [Probably because you saved the level in JCS, which you shouldn’t do. Download the level again, don’t save it in JCS, and the text strings will work. ~Cooba]

    Now I can’t load level. Does it work in TSF?

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    FOX282 19 May 2007, 18:59

    why i get accsess violations when i open the level in JJ2 1.20?

    Mmadguy 21 May 2008, 16:19

    How do you ever did the text strings? i can’t read them or even do something to make them work, me playing TSF, but it says ‘There’s too much enemies’.

    How can i ever fix this?

    Anyways, i’m stupid, i came not far. :P

    Rokk 22 Jul 2009, 09:45

    If i try to start this level, it gives an error.

    It says: “Jazz Jackrabbit 2 ran out of internal animation structures. This is most likely caused by too many enemies in the level. Please resolve this problem and restart Jazz Jackrabbit 2.”

    How can I fix this? I really want to try out the level, but I can’t this way!

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