Element Disasters

  • Rating: 5.7

Reviews and comments

    OM2004 28 Jan 2007, 18:40

    6

    What to say…
    For starters the story was a good idea, but you should have included it more into your levels.

    THe basic levels for each element weren’t the best. THey were eather,
    A: Too short
    B: Too confusing
    C: Too many ways to die without being able to do anything about it (Ex: First Fire Level)
    The best thing about your basic levels was the background, that was arwsome. They matched perfictly with what the level was about.

    The bosses where also good, except the Fire boss, and the Rocket T. as the last boss. The Rocket T. glitched a few times I faced him, then when he would run he would just go stright. This made it way too hard to catch up if you skew up even once.

    The other bosses were made extreamly well. The envierment combined with the boss’s powers made the final levels a fun Challenge.

    However, the levels have cool effects which would be great to look over, just to learn how things are done, but sence you put a password on them then there not worth downloading.

    Overall, the levels aren’t worth downloading. If you could just download the bosses, I would recommend that, but the whole packege isn’t worth it.

    Redo the basic levels, less complexsity, and more stright forward (plus make them longer if you can). I would like to see a remake if you ever choose to remake it.

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    fearofdark 10 Feb 2009, 22:13

    6

    When I downloaded this level pack, I thought that some of the ideas you had for the story were quite interesting, and the pack sounded quite fun. Erupting volcanos, tornadoes, floods, fights; It sounded as if the pack had all the elements. It even has an interesting (although slightly confusing) story line. Inside there are 22 levels, so you would think that this was going to be a lengthly episode.

    However, when I started playing, eveything started to get very uninteresting. Most of the levels had bugs in the gameplay, and one particular example of this was the flying rocket boss, which was extreemly fustraiting and hard to complete, and in some cases doesn’t work (although that is typical of the robot boss). Also, I was forced to cheat (yes, oh the shame!) on the first Tuf boss level because the turtle shell got stuck inside the area, doing no damage to the boss no matter how many times he touched it. Several of the levels were also linear and almost all of them were too short, so the pack didn’t flow quite so well.

    Several of the levels had very poor eyecandy (the tornado ones in particular), and there were tile bugs in almost all the levels.

    But enough negatives and more positives. Although they were short levels, there were one or two well made levels. The lava level had a good “fall in and die concept” which was not overused, so it wasn’t too fustraiting (unlike some of your previous levels). Also, there were some logic (although they were quite easy) puzzles in there too, which shows a variety of difficulties. I also like some of the objectives you had to achieve, such as destroying bases. Also, the whole concept of a pack that uses all of the elements is quite original I think, so you have tried to be creative.

    PROS:

    Creative concept
    Puzzles
    One or two well made levels

    CONS:

    Too short levels
    Too fustraiting in places
    Very very buggy

    OVERALL: Although the idea is good, I think that there is too much room for improvement to rate this highly, so overall, it is quite average.
    RATING: 6.0

    DR: Maybe. If the levels were better quality and there weren’t so many bugs, I would consider giving this a reccommendation.

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    PurpleJazz 19 Feb 2009, 10:49 (edited 19 Feb 09, 10:49)

    4Not recommended:

    A random mess of poor, linear level design, complete lack of replayability, very little effort spent in making the levels look pleasing, all topped up with a weak storyline.

    This is a short review. It has less impact on the upload's score.

    DennisKainz 5 Feb 2007, 11:09

    8Recommended:

    I don’t dare to think what could you do with an episode. Instead, you made it VERY WELL. The tower was pretty good and the helping characters had names (but seldom you moved someone’s name to another). First I am underearth. There are boulders falling and a spring between the spikes. Then the ‘lightmasks’. It made the episode good. You also made the Schwartzenguard become VEEERY original with the pit thing. Then there’s rain and tsunami. The dike breaks and I start having fun. There were good triggers before. The annoying thing are the standard bosses. Then there are tornadoes, and i DON’T particularly love the flight might thing. The next was decisely better. The blocks could be blown up and changed very well colors. Then the volcanoes. There are boulders expoding and lava pits. Then there is the orbit thing. I don’t change the puzzle bonus rating because the ideas were mine. Then there is a robot machine. The spikes were placed well.

    Rating: 8
    DR: Positive

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