after lots of hard work Impressions was finally uploaded.. so,
i guess i have to review it;
Significant, is a level with some pretty unique ideas, like the
triggered pu (you have to fall down a hole and bla to get it)
and those ec things in the caves.
the level has 3 pu’s, toaster, bouncer and seeker and the layout is
symmetrical so they are ofcourse, balanced. i also liked the ammo groups
used in the level.
eyecandy is good, i guess, as i mentioned level has couple of good eyecandy ideas,
like the windows, trees, and some other stuff
Overall, nice level, probably best for 3vs3’s since the full nrg area doesn’t fit to duels imo.
Sharp Icicles is also a symmetrical level, which has nice, calm, atmosphere, which
is something you rarely see in jj2, so thats very nice.
Eyecandy is good enough, altough its bit repetive in the caves, and stuff.
but eh, still good enough.
bg layers also deserve mentioning for being original in such a small tileset
gameplay here is nice, you dont bump into walls and stuff too much.. also, most platforms can be
reached with jumping.
ammo placement is well done, there’s ff, and two pu’s, and a car at the middle. ammo groups were
also nice, not that repetititive and bla.
Overall, nice calm level.. not much to say about it
Nature’s bad habit, is really good level, actually, it might be my favorite level
in this whole pack, because of the bg fade, which gives this level a sunset atmosphere.
eyecandy is very good, there’s lots of stuff, which dont interupt gameplay and look nice.. also
there’s some 1ups.. interactive ec, i guess.
gameplay is good again, you can reach platforms with jumping, and spring placement is okay.
layout is really nicely done, its unsymmetrical, but balanced enough, and its not mazelike.
Ammo placement is good enough, and ammo groups aren’t 3× 2 blocks, which is a big plus in ctf levels.
Overall, this is best level in this pack. awesome ec, good gameplay, and stuff!
Perception is also really good level, it has a platformy layout, but its symmetrical i think.. (or semi symmetrical? :o) well anyway
there’s one thing in this level, which people will probably notice first: the really good ec.. there’s lots of stones in layer 4 and 3, caves 5/6, there’s also those skull’s,
and not any tilebugs. well done, ds!!!
gameplay is decent, altough sometimes i found myself crashing into things, and stuff. also the spring placement is bit weird, but atleast its good enough.
Placement is good again, there’s different ammo groups scattered into level. at the middle, there’s a car and some freeze enemies in there, which will slow you down
(dunno why but i guess its made to prevent people from scoring too fast)
Overall, nice level, one of the packs best ones, but not as good as that nature level, imo
Return of the doomed is a level using the inferno 2.0 tileset. layout is unsymmetrical, but balanced enough once again. its also quite easy to get around the level. (might feel bit hard at first)
Eyecandy is .. not that great in here. author has tried, atleast, but there’s some tilebugs, and other weird stuff in the level. however, its good enough, there’s some funny stuff done with the skulls, and its not that bad thing.
Gameplay is decent, you can get to where you want quite easily, but still i think the level has bit weird spring placement.. other than that, its pretty decent.
Placement is nice, lots of stuff, and weird groups of ammo, but it doesnt look boring and it works with this level very well, i think. there’s one pu here, which are seek pu, its closer to other base, and full nrg is closer to other one, which evens it out, there’s also a rf pu, which is placed fairly.
The 8th Dimension is a level using BioCorridor262359something, and it reminds me one of my levels somehow. :P
i like the eyecandy here a bit, but some of it could be lot better. however, there’s some nice ec stuff done here, and there’s not too much tilebugs, so yeah, its good enough.
gameplay is decent, there’s some springs which could be placed better, altough if you’re a good player who knows rf trix, you shouldnt have any problems when navigating around in here.
placement is unique, never seen a car placement like that :P altough it could make the level bit campy. ammo placement is nicely done, it doesnt look boring, and you used nice ammo groups.
overall, this is a nice level, could use some better ec. i don’t know anything else to suggest.
Disastrous Dungeon is a .. surprising level.. there’s not much tilebugs, and the layout is symmetrical, i think.
I like the eyecandy here.. its not superb, but its good enough, and doesnt distract players while playing. i also like the originality used in bg layers, gives this level weird atmosphere. ;o
Gameplay is decent, you might bump into stuff, but it isnt that bad, to be honest. spring placement is well done, no cons there. ammo is scattered nicely thoughout the level, atleast in my opinion.
Overall, bleh, not much to say, decent level, could use more ec.
Sweet Revenge is last level of the pack, and its semi-symmetrical. it also has really nice ideas, like the way how you get seek pu there. (;D)
Eyecandy is well done, this level has really nice atmosphere, altough white bg hurts my eyes sometimes. it isn’t that bad though. also, author used almost all stuff in the tileset, and didnt use it wrongly, so thats also good.
Gameplay is nice, spring placement is perfect, and the level flows really well.
Layout is weird, it has some warps, and .. well, its kind of “simple” which probably makes it weird in my eyes.
anyway, this is the last, and one of the better levels in the pack.
my summary would be, that this pack had some very good levels, some not that good levels, but still, its something what everyone should definately download.
also, go ahead, downvote my review, i know it sucks. :>
- snz -