Rating Battle From Freedom
To start:
Three ‘overniced’ battle-levels, each with a very good Eyecandy, good placed goodies and a very good gameplay.
Eyecandy: (20 pts)
There are three levels and in each level is the Eyecandy so nice…
It is impossible to create a better Eyecandy than this. A nice colored sky, water- or lavafalls, trees and skyscrapers are a perfect decoration for the three levels. And there are little details in all of them. So twenty points!
Result: 20 pts
Gameplay: (20 pts)
The levels are very large. And that is very nice. Moreover it is impossible to go astray and that is always a big advantage, also for beginning JJ2-players. So also twenty points for this part.
Result: 20 pts
Ammo placement: (20 pts)
Ammo is good placed. You have placed lots of ammo into these levels. My opinion is that you need that. It could be very consume when you confront or chase your antagonist. So also twenty points for the Ammo placement.
Result: 20 pts
Carrot placement: (5 pts)
There are carrots placed, which could be necessary when you are badly injured. In each level (except level 3) are two carrots hidden. Good considered to only put carrots in level 1 and 2, because if you are badly injured in the third level and you want to take a carrot, you can’t find one. So when a rabbit search a carrot (without success) the antagonist will probable chase him, so that will be very exciting.
Result: 5 pts
Conclusion:
These levels are so good, that it is not necessary to make a calculating for your figure. If THIS is not the best Battle-level from all over the world, I’m an idiot.
Total points: 65
Maximum number of points: 65
Calculating: 65/65*9+1=*10,0*
Mark: 10,0
Download recommendation:
[Unsupported rating (10) removal. I’m sorry. You’ve obviously done your best on the review and it’s much more well-written than some of your older ones. You’ve done a good job of explaining some of the concepts and ways you liked this level. But you give barely any reason as to why you rate everything 10 points. Ammo placement is not just about the amount of ammo you place in a level, but about how strategically it is placed and if it creates interesting gameplay concepts. The same goes for carrot placement, and gameplay. That the level is large and you don’t get stuck in one part is not a proper reason for rating something 10. Is the gameplay original? Does it make people play strategically? Is the level easy to navigate? “No dead ends” is not enough for a gameplay rating.
Size should probably not even be rated, as giving ratings is about how well the level works, not which kind of size you yourself like.
You say this level is perfect. One thing you can do to improve is realize that nothing is perfect. If you think a level is perfect and find yourself wishing to give a perfect rating, a light bulb should go up above your head, since thinking a level is perfect usually means you’re missing something.
At this point, I don’t know what to do with your reviews. What the difference between your reviews and other people’s is, is that they play competitively, and thus have a much more balanced view of how well a level works. You find joy in most levels, and don’t notice things the more seasoned players do. That’s not a problem, it’s probably a gift to focus like that and to have fun regardless of minute details. But it’s not a good basis for writing detailed reviews. You write interesting reviews, and apart from that I think this review is against our standards, I liked reading it. from a global point view, I found this review more positive to read than negative. I would recommend that you at least stay reviewing, but maybe give comments instead of reviews unless you’re really confident you give a balanced, detailed view (again, “enough ammo” just doesn’t cut it). – FQuist]