LEVEL 1 – RAIN WOODS
EYECANDY
There are good backgrounds in Layers 6, 7 & 8. There’s also Rain in the Foreground but I think that it moves too slow. Layer 4 eyecandy looks repetitive though. The platforms look the same mostly.
5/10
GAMEPLAY
This level is far too linear. It is too easy to get through. When you fall into the pits, you don’t die. You should really use the CTF Instant Death trick in these pits. Level was too short. I could just run through it and use Jazz’s copter ears throughout mostly.
2/10
ENEMY PLACEMENT
There were only 8 enemies in this level. I counted them and that was really how many enemies there were in this entire level. Most of them were just Norm Turts and the others were Tuf Turts. The placement is poor as you could just hover or jump over them. 8 enemies is not enough to kill the player.
1/10
OBSTACLE PLACEMENT
There were absolutely NO obstacles in the entire level. Placement is non-existent.
0/10
ITEM & BONUS PLACEMENT
The only items in this level were Tomatoes and there wasn’t very many of them, only about 25. There was no ammo, no PUs or anything else. There was no Bonus Area.
1/10
LEVEL 1 TOTAL SCORE = 9/50
LEVEL 2 – DIVING DOWN
EYECANDY
The background is OK, but you can’t see all of it as you go further down. Layers 3 & 4 looked far too repetitive. There was nothing much else in the way of eyecandy here.
4/10
GAMEPLAY
This level was shorter than the first level. It was boring as all you were doing was swimming round shooting fish and then getting to an exit which I did in about 20 seconds.
1/10
ENEMY PLACEMENT
There were only 9 Fish in this level. They were poorly placed as you could easily swim past them.
1/10
OBSTACLE PLACEMENT
This level also has no obstacles, meaning placement is non-existent.
0/10
ITEM & BONUS PLACEMENT
The only items here were the 16 Melons placed in a boring 2 × 2 square form. No Bonus Area.
1/10
LEVEL 2 SCORE = 7/50
LEVEL 3 – BOSS 1: TOASTY
Note: I rate Boss levels differently to the main levels.
EYECANDY
Eyecandy is not bad in this level. I liked the background in Layers 6, 7 & 8. Layer 4 also looks OK.
7/10
GAMEPLAY
I quite liked how the Boss is done here. It was homemade. There is a destruct scenery block that you have to shoot lots of times to make a Trigger Crate drop out. I thought that a text event giving hints about this would have been good as first time players will have no idea what to do.
7.5/10
ITEM PLACEMENT
I think some of the Carrots would have been better as re-generating items. Don’t make them re-appear to often though. Put the longest dealy possible of the Full NRG carrot. Placement of these was good. But as I said, make them re-generate.
7/10
LEVEL 3 (BOSS 1) SCORE = 21.5/30
LEVEL 4 – CUTTED BURNS
EYECANDY
The backgrounds are good. I like the use of the lighting events in the caves though I think it was too dark sometimes to see where you are going. Layer 4 was OK too.
6.5/10
GAMEPLAY
The level was still too short. Though it was a bit harder this time. There was a cave to get through full of spikes. There are Hurt events in this level too meaning that you can get killed. Good level but still a bit short.
6/10
ENEMY PLACEMENT
Placement was OK but there wasn’t really that many enemies. More than LV1 & 2 but you could still hover over them with Jazz’s Copter Ears.
5/10
OBSTACLE PLACEMENT
There was an “Access Granted” block to find in order to access the cave. First time players would not have known where it is. But if playing for the second time you will finish the level even quicker. There wasn’t many other obstacles other than the Hurtand the Freeze Enemy events.
5/10
ITEM & BONUS PLACEMENT
There was some Chicken placed in this level though there wasn’t a lot of it. Not enough for a Sugar Rush. There was a Fly Carrot in the cave. There was also a hidden area with Float Up events used here and there was 9 Blue Gems at the end. I didn’t find this area the first time so it’s very well placed.
5.5/10
LEVEL 4 SCORE = 28/50
LEVEL 5 – DON’T FLY THIS AT HOME
EYECANDY
There was only the moving ships in the background and the grey blocks that the player has to follow. The moving ships would get annoying after a while and possibly give you a headache as they do move a bit fast.
3/10
GAMEPLAY
This was the most boring level in the pack. First you get an Airboard and then go through a sucker tube. Next you have to follow a path of grey blocks to some ship or something. I was doing this for 10 minutes and nearly resorted to quitting as I got so bored.
1/10
ENEMY PLACEMENT
The only enemies here are Bees and Floating Suckers. These enemies are easy to avoid and they do get annoying as that is they are the only enemies you will see throughout the entire level.
1/10
OBSTACLE PLACEMENT
Obstacles are non-existent here.
0/10 – I give this a zero as I think a level should at least have some obstacles.
ITEM & BONUS PLACEMENT
There are only Gems and Burgers all placed in the boring 2 × 2 square shapes. Nothing else here.
1/10
LEVEL 5 SCORE = 6/50
LEVEL 6 – BOSS 2: SPLOCK
EYECANDY
Layer 4 is slightly too repetitive but the backgrounds look great. I like the rain too.
7/10
GAMEPLAY
This Boss Arena is bigger than the first one. However, you are really doing the same thing as you did with Boss 1 except there are disappearing platforms which make it a bit harder.
6/10
ITEM PLACEMENT
Carrots are in the level and that’s all you really need in a Boss level. Since the level is bigger the placement of the Carrots is great.
8/10
LEVEL 6 (BOSS 2) SCORE = 21/30
LEVEL 7 – PISTON IT AWAY
EYECANDY
I like the backgrounds here though you need to improve the Layer 4 eyecandy as most of the platforms look the same.
4/10
GAMEPLAY
This level was a bit harder. Though you could still hover over nearly every enemy, there was a “Access Granted” trigger that you had to find. Once you found it, some trigger scenery would activate and you would have to go through a warp puzzle which I like though it is still a bit easy as you can just hover through it.
6/10
ENEMY PLACEMENT
As I said before you could just hover over most of the enemies so the placement isn’t that great.
2/10
ITEM & BONUS PLACEMENT
There was some cheese and some TNT (first new weapon at last) although there was not much use for it. It might have been good for some Bomb Scenery but there wasn’t any. There were 3 Morphs in the Warp Puzzle.
So placement was OK but still not many items.
5/10
OBSTACLE PLACEMENT
As I mentioned before there is the Trigger Zone, Trigger Scenery and the Warp Puzzle. Placement is OK though there wasn’t many more obstacles.
5/10
LEVEL 7 SCORE = 22/50
LEVEL 8 – LOST IN DARKNESS
EYECANDY
The backgrounds are great. Layer 3 is used for some leaves on one of the trees which I like. The Layer 4 eyecandy is still not that great though. Still a bit repetitive at times.
7/10
GAMEPLAY
This level was much harder. There was an “Access Granted” block to get up to by using the disappearing platforms which then opens up a passage through the tree on the right. The spike pits were done much better. If you fall into them Trigger Scenery activates so that you can’t jump or fly out. No checkpoints though which can be annoying. Level was still a bit short though.
7.5/10
ENEMY PLACEMENT
Placement of the enemies was better, you could get killed more easily as you couldn’t hover over many of them. There was a bigger variety of enemies including Dragonflies, Lizards, Dragons and Ghosts.
8/10
ITEM & BONUS PLACEMENT
There were a lot more items to pick up here. There was some Bouncer Ammo (wasn’t very useful though), Gems and quite a lot of Hams. There was also a Morph, though you could use Jazz anyway. So, good placement of the items.
7/10
OBSTACLE PLACEMENT
The disappearing platforms made the level harder which I quite liked. There was an “Access Granted” block to find in order to proceed and I liked the way those Spike pits were done.
9/10
LEVEL 8 SCORE = 38.5/50
LEVEL 9 (BOSS 3: DEBON)
EYECANDY
I really like the moving background. It looks as if the Spaceship is really moving. I like the design of the spaceship too.
10/10
GAMEPLAY
This Boss level is different to the other two. You have to touch the ? blocks one after the other. After that you touch the ! block to defeat the final boss. It was confusing figuring out what to do at first so text events would have been useful.
7/10
ITEM PLACEMENT
There are 4 Carrots that re-generate, this is good as you can get roasted easily. But I think they re-generate to quickly, try putting a longer delay on them.
I also think just 1 Full NRG Carrot might have been useful for emergencies, but set it to the highest delay possible.
8/10
LEVEL 9 (BOSS 3) SCORE = 25/30
OVERALL SCORE: 9 + 7 + 21.5 + 28 + 6 + 21 + 22 + 38.5 + 25 = 178/390 = 4.5641025641025641025641025641026
ROUNDED TO 4.6
RANK: F+ = Not too bad but can be improved
DOWNLOAD?
While the boss levels are very well done and original, the main levels are not that great, though there was one or two very good levels. The levels did have great eyecandy but this pack was let down by how short the levels were. So, I’m afraid it’s no DR.
Normally I’d give an N/A if it’s 5 or more but I’ll be nice and give this download an N/A because it has some really cool features and the bosses are original.
EDIT: I just got a PM from Ischa saying that his levels are for beginners so next time I review another one of Ischa’s levels I will think about that.
Phew, my longest review ever. Over 1700 words!
~SPAZ18