Quickz seems to be getting into a phase of making battle levels lately, with Fields of Gold and this level here. For a relatively small size as 127×68, you might think this is one of those extremely fast paced and chaotic levels, but the layout makes good use of the size, and you aren’t forced into single paths like normal slow paced levels (battle1 as an example), and you are allowed a few choices in some areas. A negative side effect of that is it’s harder to predict players in exchange for more options on defense. Since the layout isn’t built to be fast paced, yet it still retains more ‘choice’, which you might think is a common attribute to fast paced levels, this level, in my opinion, is amazing in that aspect. The game-play seems to have a personality, and the aspect of ambushing seems to shine the most here. Ambushing encourages hit and run, which is a like it or dislike it aspect of game-play.
Another cool thing is the theme of this level seems to fit perfectly with the ambush style game-play, I can imagine running around sand dunes, being sly and jumping out at my opponents. In my opinion, I didn’t think the theme was enough to support the rather bland looking eyecandy though.
I thought it was really cool how the right side of the level had tricky areas that seemed to merely be walls, but they were climbable; A skilled player can climb up the sand to a considerable height, and hide up there to frustrate a rushed opponent in a timed match.
Please download this level, host it often. I hope to have fun here next bash.
-fs