After Hitch reviewed my level, I felt like reviewing his level as well although I didn’t post in the Review Exchange topic or something. Anyway, this level deserves a review. Behold!
First of all, the level name is pretty interesting. ‘Daring Rebels’ doesn’t say much about the level. Also, this is Hitch’s second Battle level, and the second one with this tileset.
First comes the gameplay. While Hitch said that my level had bad flow, this level’s flow isn’t perfect either. But a level doesn’t need a perfect flow, just a good flow. I can say that the level’s flow is good enough here. The level’s layout is interesting, the author has used One Ways and vines to connect platforms.. which is a style I’m starting to like more. Vines are pretty underused in levels, and that while they’re good to have. The warps in the level are useful, because one of the warps take you to a carrot and the coinwarp leads to another carrot, a Full NRG. More about that later. Also, the spring at 29,74 is not visible because of the layer 3 eye candy.
Talking about the eye candy.. it feels a bit chaotic in places, but overall it looks nice. The idea from The Chasm(not The Chasam) is awesome indeed. The level uses all layers, some more than the others but it gives a nice effect. The background is pretty original as well. Some of the caves look a bit like the ones in Return of the Doomed, particularly on the left side. Around 81,62 you need to put layer 5, those are tilebugs ;(
Overall, really nice eye candy but those bugs need to be fixed.
Then the placement.. like I said, the level has a coin warp. There are 8 silver coins and 1 gold coin, and 4 of those silver coins are really close to the gold coin. The ammo placement.. well.. the level could use other events than just coins, ammo and Power-Ups. The shapes of ammo are good anyway. The level doesn’t have two groups of the same type of ammo close to each other. The Gun9 Power-Up is not very useful here, but it’s a nice add-on to the level. Could use some ammo around it, but not necessary. The level has 2 +1 carrots and one Full NRG that you get in the coin warp. The two +1s are at the bottom of the level, one of them is in a warp at the left side and the other is on the right side. The three Power-Ups are placed well, maybe the Seek PU is too close to the Bouncy PU. The RF PU is around the bottom middle. The Seek PU could have been placed somewhere at the left side as well, or the Bouncy PU.
And then the question: Does this level have a chance in the contest?
This level could go for 3rd place maybe. Cooba’s level and PoL’s level have a great chance to win, I don’t know about the third place. Basically every other serious level(so not Sacrush’s level, sorry Sacrush) have a chance for the 3rd place, but we don’t know yet. It also depends on the judges. It’s hard to say what this level misses. Maybe it’s the layout, maybe it’s the flow, or something else. I also think it’s a bit dark with the dark palette of this tileset, but that palette hasn’t been used before. It’s easy to switch between palettes, but the level has to fit the palette as well. And this level fits the palette. I give this level a 7.7. It’s a nice level overall, and deserves a download recommendation.