Orbitus Flashback

  • Rating: 7

Reviews and comments

    SPAZ18 19 Jul 2007, 09:39 (edited 19 Jul 07, 09:42)

    7Recommended:

    This is quite a good level.

    EYECANDY

    This looks like an Orbitus JJ1 level as it has the backgrounds like the original and some cool waterfalls. I like the flashing lights and Layer 4 doesn’t look repetitive either. There are just 2 tilebugs I found in the level. There is a flashing light missing at pos 75,7 and there is a tile that looks wrong at 184,11. But other than that, everything else looks OK.

    7.5/10

    GAMEPLAY

    The level wasn’t really that long but I still liked it. I think the vertical moving platforms could use some “One Way” events so the player can jump through them like the original JJ1 Orbitus levels. There some secrets though they are not that hard to find.
    I like the way that the blue flashing bounce the player like in the original. There wasn’t that many pickups. There was some food, though not enough for a Sugar Rush. I didn’t see any PUs, I think the level could use a Coin Warp to make someone want to replay the level to find the coins.
    Enemy placement was good though there wasn’t really enough to kill me.
    The Boss Arena wasn’t that challenging, I thought. There was a re-generating Spark enemy, but I don’t think it appears quick enough. I think a second Spark on the other side would be better as well so that the Boss isn’t too easy.

    6.5/10

    TOTAL SCORE: (7.5 + 6.5) / 2 = 7.0/10.0

    RANK: C = GOOD

    DOWNLOAD?

    The level has good eyecandy but it is quite short. Still, I think it’s worth a download.

    Did you think this was a good review? Yes/No

    Ischa 1 Jul 2007, 05:39

    Did you liked it?

    sonicnathan 1 5 Jul 2007, 19:05

    To short, to easy, boring, nothing new.

    Sonclution bad level

    Violet CLM 20 Jul 2007, 20:27 (edited 20 Jul 07, 20:27)

    It is probably worth mentioning that this is an exact conversion of one of the original Orbitus levels, not personally designed by Ischa.
    (And that I made the tileset, not BlurredD, I guess.)