After hosting this level multiple times, I really enjoyed it. It has a conventional layout that reminds me of some blur levels. It requires a lot of jumping, and not every area is totally free, yet the flow retains its smooth feel since the more dead end-like areas aren’t important to the overall flow, and they are accessible only by choice. You can periodically take advantage of certain areas, and you also have enough freedom not to be limited to them.
There’s a small pit at the bottom right side of the level, with a mysteriously floating red spring under a carrot; If you’re evil, you can freeze the spring while a player is using it, so the unfortunate soul can fall in the pit below (Insert player’s hilarious reaction here). The location and size of the pit compared to the layout makes it somehow feel interesting.
The eyecandy places you in a dense forest, and you might also get the impression that you’re actually in a park. The only complaints I have are the black bg (Even though the level would probably look completely different with a textured one) and the ‘tube’ tiles supposedly being tall trees, I just have a hard time accepting that with this particular theme.
Everything else is quite standard, and there’s really nothing else to complain about.