cooba
2 Aug 2007, 11:25
Featured
9
Maybe not the highest quality SP pack out there, but it was pretty fun anyway. The plot was hilarious :D/, fairly well executed through the whole pack. Most of the time I found the level design a bit frustrating, for most of the levels were pretty dark (especially the intro level), and overall it needed more ways of being hard than just placing a lot of enemies.
The levels looked pretty good, with some pretty nice tricks such as the waterfalls in the first level (you’ll get what I mean when you play). However, it would be better if you’d have used newer versions of some tilesets, for example NOKA’s Tubelectric SE, Violet CLM’s new Exoticus or Lark’s Bloxonius. Those are a lot better than the old sets you have used :p The music paired very well with the eyecandy, creating a nice atmosphere there and there (eg. Diamondus level)
Overall, the levels in the pack are around 7.5-ish quality, but the whole pack deserves a higher note for effort. Good job, I’m looking forward the other episode ;)
9
This is one of the best episodes I’ve ever played. Surely, the best thing here is the story: In the first level, you have a little adventure with Jazz, but at the end of the level Jazz falls in a mortal trap. In the second level, Spaz goes searching for Jazz, and he discovers that he’s dead. Next, he tries to use his cloning machine to report him back to life. Surely this is a very original story, and the levels are quite good. I encountered only two bad things here: first, some puzzles are a little hard to solve; second (and this is the worst), I couldn’t save the game, because it always caused the ACCESS VIOLATION error. So, I had no choice, I had to skip all the leves I played yet by cheating, and this is really not a good thing. I had to because the episode is made of 17 LEVELS, I couldn’t play the whole thing in one time. However, I really liked it: download it!
After my last time playing jazz2 (months ago) it was my first sp pack and it was wonderfull.
Very original idea. Spaz finds Jazz dead in ETs Planet and tries to make a clone of Jazz.
Level design was good, not much bugs, also the goodies and baddies placement was fine. Sometimes the carrots weren’t enough and enemies very hard to beat (or i forgot how to play:) ) It would’ve need one more level that before your journey to find the objects to clone Jazz, you could have gone to the lab and find a DNA sample of Jazz. The pack is fine like that anyway.
The best idea was Jazz shaped Devil Devan Boss. It fits on well with a story for the first time.
Music was awesome. Especially the ones in the diamondus and the first kejero’s egypt level.
The diamondus level was a bit boring unlike its music.
In conclusion this pack worths to play. Have a nice single player, thank you Booman!
this lvlpack is awesome
the puzzles are great and the story perfect
the first time he want to clone was very cool
i give it a 9.5
[Review changed to quick review. – cooba]
PT32
3 Oct 2008, 17:23
9
Nice!!
What we have here is a very nice little levelpack, by Booman, with some interesting elements. The story: [play as Spaz] Jazz is on a planet. He scouts around, and gets caught by bad guys. He gets killed, and you, as Spaz, find his body. You decide to take it and clone it, in the hopes that maybe you can bring back our beloved hero…
Eyecandy was allright, music great. But, the embellishments were what really got me. I’ve never seen so many cool things done in one pack before now! From all the exploding Jazzes, to the Jazz boss, it’s all so neat. Plotline was hysterical. However, saving in certain levels can be annoying. Oh well. Some of the levels were a bit tiresome, with many underlit areas, and way too many baddies than I liked. Still, its a good pack, and I recommend it highly to be dl’ed.
Neo-->
15 Aug 2008, 10:53 (edited 27 Feb 09, 07:00)
10
EyeCandy: 10/10
Gameplay: 9/10
Story: 8/10
Levels: 9/10
Download Recommendation: yes
so 9.0
+0.7 :)
9.7 nice work :)
Ok time for a review.
The story is nice and original. First Spaz try to look where Jazz is and suddenly he notice that Jazz is dead. Then Spaz uses different recepies to clone Jazz back alive. Music fits nicely for all of these levels.
Like you said levels are quite different so gameplay varies a lot, but still there are nice gameplay in every level. Baddies placement is good and goodies placement is ok most of these levels. There are some puzzles also, but they are way too easy to solve. But overall gameplay is good.
Eyecandy is really nice in some levels, but in some levels eyecandy looks really empty. There are some tilebugs, but they are harmless. You have used some underused tilesets too like in level ‘‘666’‘ There are some cool effects in this pack like in level ‘‘The first try’‘
Overall good SP pack. It was fun to play and that is the main thing right?
Rating: 8
Download recommendation: Yes
-TripleJ
Booman!
2 Aug 2007, 13:46 (edited 12 Aug 07, 18:10)
The reason we didn’t use the new tilesets you mentioned was that they probably didn’t exist when we built the fundaments of the levels. Most of the levels are really, really old; we have just upgraded them and put them together, and btw, if we would’ve used a new version of exoticus tileset, the walls would probably not be automasked so the wall climbing wouldn’t have worked. But thanks anyway for the nice rating!
EDIT: janus aka jahari, we’ve written that you must play as spaz in big letters, both in the lvl description and in the readme, and, in case some people doesn’t read the description or readme, we wrote it very clearly in a text event in the beginning of the first lvl. How could you possibly miss that??!
I would have found it more helpful if the levels indicated that you have to play as Spaz for the pack to make sense. I usually play as Jazz, and I found it irritating how I always got spawned in the upper-left tile.
It’s overall good, and I liked your use of eyecandy. Go easy on the dark areas in the future. I would recommend Set Light 0 and use Steady Light to mark the main path.