Kubububa you level are getting a lot better.
Eyecandey:
The eyecandey is some of the best I’ve seen you do but that still doesn’t cut it. The background looks great and it’s nice that you used layer 3 for some of the plugs. But you used one tile for the ground in most of the level and it looks pretty repetitive. And sometimes you used a tile that just didn’t fit together. You also used a metal tile tile over again and it looks weird and repetitive. Also the level looks empty. Don’t make you levels huge. For something like this you only needed the standard 256 by 64. When you make you levels that are 700 by 700 not only do the levels look empty but you can’t save in them. plus some of the animations didn’t animate properly. So the background is great but the repetitive tiles and emptiness really bring down the score.
5/10
Gameplay:
The gameplay is good. There is a switch box at the beginning because you need Spaz or Lori to complete the level. There are some puzzle elements to the level and the level is open ended. But the level is confusing. I didn’t have the patience to complete the level but I got the basics of the level. There a couple of traps and she made it so you can’t fall off the level. There are also cases were if you miss a jump you fall down to a past part of the level which can get anowing. There are some nice secrets which add to the gameplay but a coin warp could have been placed. You really know what the meaning of Maze is. But I got so lost that I got board with the level after about 5 minutes. One thing. Please take the time to translate the text. I’ve seen you do it before so please do it again.
6/10
Enemy placement:
Great. The enemys were not clumped together. They were nice and spread out and in some cases you’ll go flying into one if your not careful. They were used as guards in some cases which is a good idea. There were enough to kill me but some of the enemy choses were weird.
8/10
Pickup placement:
bad…. THERE“S A TOASTER AND SEEKER POWERUP RIGHT AT THE BEGINNING!!!!! Same thing later in the level with a RF and Seeker powerup placed in the open. Sorry but they were to easy to get to. Don’t put powerups is the open make them hard to get to. Ok. Food placement was good. It was nice and scattered and there’s enough to get a sugar rush (I think) Gems were nicely placed as there’s not to many. Same for extra lives. But the carrots.. THERE“S ! CARROT! I ONLY FOUND 1 CARROT! Plus with the great enemy placement this level is very hard to get by without dyeing. Plus there little ammo in the level. keep working one it. You’ll get it right.
2/10
Final Score:21/40
Rank C: Average
5.2
DR: I’m sorry but the bad ammo placement and frustrating gameplay means it’s just not worth a download. Keep trying though. Your improving!