Impressions Z

  • Rating: 8.4

Reviews and comments

    Eigus 17 Oct 2007, 17:31 (edited 20 Oct 07, 10:46)

    9Recommended:

    I M P R E S S I O N S Z

    Impressions Z (probably you should read it Impressions 2) is the sequel to DarkSonic’s Impressions. I waited for this pack… I guess I have to review it. (w00t i’m on the betatesters list) AND FIRST REVIEW FOR THE PACK WITH A RATING DAMMIT! 8D 8D 8D

    -

    CTF LEVELS

    I N N O V A T I O N

    ABOUT
    Innovation is the first CTF level in Impressions Z. It’s a not so wide but high level using Wisetyness. It’s also symmetrical.

    MUSIC
    The music simply fits. It may not have quality like A. Brandon’s, Necros’ or Awesome’s songs, but it certainly isn’t bad. You know, it’s important for it to fit. And it does. (hoo-hah)

    EYECANDY
    Eyecandy’s good. Layer 7 has a faraway, pretty weird (but good) hill thing that for me looks like someone with some weapon of mass destruction. Layer 6 has hi-tech platforms. They look good. It’s also good that the textured background doesn’t have stars – it gives a cloudy feeling. However on the top of the level, near the column with suckertubes, it’s bright. So what – the sun or whatever other light source can shine through clouds, and it’s natural-ish, besides there are torches there. Also, the leaves in the center of the level remind me of a face. hahaha

    GAMEPLAY
    Nice, of course. Good ammo placement. Flow’s good too. Same about base placement. And what’s so fun about this level? Well, it would be a bit boring if it wasn’t for the long and fast suckertubes! They make travelling easier. I quote:

    I present to you: one HELLUVA tube.

    Anyway, to sum up, it’s good.

    OVERALL – Very good.
    SIDE NOTES – N/A

    -

    B O T A N I Z E R

    ABOUT
    The second CTF level in Impressions Z. Unlike Innovation, it is unsymmetrical. It uses the first Jungrock tileset from the unfinished Impressive Flashback.

    MUSIC
    And I thought techno-ish tracks wouldn’t fit in a jungleish level! (I’m not counting Luigi Elettrico’s JungTec) But. It. Fits.

    EYECANDY
    Very nice! There’s variation in ground tiles, and that’s good. A lot of waterfalls there! There’s also your typical bay with hills, and in layer 6 a block of leaves with nine windows. Looks good. You can actually see the bay and the texbg clouds floating around near pos 50,20. Other places are usually filled with cave tiles and waterfalls. Overall eyecandy’s very nice.

    GAMEPLAY
    Also nice. Flow, ammo placement, base placement good, BUT! There is one warp that is much closer to the red base than the warp near the two arrows is to the blue base. Or at least I haven’t found a closer warp :P

    OVERALL – Very good.
    SIDE NOTES – N/A

    -

    R O O M S

    ABOUT
    The third CTF level in Impressions Z. Also unsymmetrical. It uses Impressive Creations’ IC-IF Pezrox1.

    MUSIC
    I won’t rate this one because I suggested it :) But a side note, I always thought Crystal Cages would fit Pezrock.

    EYECANDY
    Ah, eyecandy. We have one layer of faraway palms and two heavily used supporting the sprite layer. It looks very nice! Fun tidbits:

    - spikes used as thorns on grass (at least it looks like that to me)

    - bushes made from palm leaves

    - bg hills used as mud-like piles

    Also the level is very colorful. Also, there is variation in the ground tiles (but not as much as in Botanizer).

    GAMEPLAY
    Duh, very good. All your typical aspects (ammo placement, flow, base placement) are good. And there is one interesting thing – you must buttstomp to grab the flag because of the float up events. Almost everyone says that this thing should be removed, but I think that it makes the level more original.

    OVERALL – Very good.
    SIDE NOTESIMO this wouldn’t look as good as now in Pezrock 2.

    -

    BATTLE LEVELS

    P A N I C ! !

    ABOUT
    The first Battle level in Impressions Z. It uses the second Letni tileset from the unfinished Impressive Flashback.

    MUSIC
    It uses Electricdrug, a MOD music file I didn’t hear before. Fits well, but is a little bit too happy for the title (I rather imagined Panic!! using Purple Motion’s Panic [probably the second version].) and as a side note has nice drums and sounds like something you would hear in that fun but forgotten KD Labs’ game Spanking/Moonshine Runners, except the tracks from that game overuse trumpets and saxophones. Enough about the music.

    EYECANDY
    Panic!!’s eyecandy is sweet, like in all levels in this pack. Now let’s look closer. On layer 7 we have a column, and on layer 6 a chip wall with a few holes. Layer 5 is a sprite layer supporting layer and we have some nice stuff on it, like translucent static screens, other chip walls, or walls made from the same tiles that are on the column in layer 7 (BTW it is from Tubelectric), except the layer 7 column uses lighter tiles. Other than that, we have layer 3 loaded full of stuff and layer 2, but there are only 5 tiles placed on layer 2. Anyway, sweet.

    GAMEPLAY
    I’ll just say good. Because I don’t see anything that is bad.

    OVERALL – Very good.
    SIDE NOTES – I guess this is somewhere on Carrotus/Earth/whatever because of the fade color.

    -

    E X C I T I N G S C E N E R Y

    ABOUT
    And here we have the second Battle level in Impressions Z. It is not only the last battle level, but also the last level in the pack and the last one that I will review (:P). It uses Gus’ Big Landscape (the normal version, not 2 [the sunset one] or 3 [the night one]).

    MUSIC
    Exciting Scenery uses Alexander Brandon’s Carrotus Forest. It’s the same track as in Significant. Fits!

    EYECANDY
    WOOOOOO! Now this is the most impressive eyecandy in the whole pack! Exciting Scenery really deserves its title – it uses various kinds of blocks, from snowy mountains and windows to other variations of the texture background to look really good. In layer 7 there is a wall with a hole and in layer 6 there is some kind of a building. Overall – eyecandy is really awesome!

    GAMEPLAY
    Of course, Exciting Scenery’s gameplay is good too. Nice flow and ammo placement, and it also uses pits. So, again: it’s good.

    OVERALL – Very good, AWESOME eyecandy.
    SIDE NOTES – N/A

    -

    So, now I end my review of DarkSonic’s Impressions Z. It’s a great pack – 3 sweet CTF levels for a Capture The Flag maniac and 2 Battles for a roaster. I’m going to rate it pretty high – here, DarkSonic. Take this 8.5.

    Download Reccomendation: Yes!
    Host This Often?: Yeah!
    Bonuses and BOO!nuses: N/A
    Final Rating: 8.5

    So yeah. Download this. NOW.

    ~Eigus

    3 of 4 people found this a good review. Did you? Yes/No

    Parrot 27 Jan 2009, 11:22

    8Recommended:

    good

    This is a short review. It has less impact on the upload's score.

    PurpleJazz 22 Jul 2009, 15:51 (edited 22 Jul 09, 15:52)

    9Recommended:

    This pack contains some of DS’ better work, such as Panic! (in the brains), and Botanizer. Exciting Scenery is not a bad level either. Innovation was okay but nothing too special, and Rooms, although still not bad was by far the worst level of the pack. Download reccomendation.

    This is a short review. It has less impact on the upload's score.

    cooba 14 Oct 2007, 09:55

    He did not finish IC’s unfinished tilesets. The tilesets used by DarkSonic have been finished before they have been released.