Familiar Nature V2.0

  • Rating: 6.6

Reviews and comments

    FireSworD 2 Nov 2007, 23:21 (edited 2 Nov 07, 23:39)

    6Not recommended:

    Unless you live in an alternate universe where trees grow rectangular or square shaped leaves; I don’t see the big deal with the eyecandy. If anything, the placement of it is ok.

    Once again, as has been stated at least twice before, Pyromanus already made a swamps battle1 version.

    This is a short review. It has less impact on the upload's score.

    sonicnathan 1 2 Nov 2007, 02:54 (edited 2 Nov 07, 18:38)

    10Recommended:

    Ok this version is much better. Better eyecandey and gameplay. Download this if you downloaded the last version. I’m going to host this in the future.
    Download recommendedn

    This is a short review. It has less impact on the upload's score.

    cooba 2 Nov 2007, 19:00 (edited 2 Nov 07, 19:01 by Cooba)

    6

    “Review successfully changed to Quick!”

    I’ll start with the atmosphere.. firstly, this level, by using a highly one-themed tileset, suffers from having highly unoriginal eyecandy. Wherever you go, it’s got the “it’s been done before” look so often present in levels using Agama’s tilesets. And if that wasn’t enough, a (superior) swamps battle1 edit has been already done by Pyromanus, rendering this level as more or less pointless.

    What bothers me is the three versions of the same level, only using a different tileset palette. What’s the point? It’s not like I don’t know what do the palettes look like. Besides, the three levels don’t even loop to themselves (as a matter of fact, they don’t loop to anything).

    As for gameplay, this is probably one of the least conventional battle1 edits I’ve seen. There’s quite a few of complaints I’d like to address, and I’m definitely not going to explain all those in great depth…

    Anyway, this level features coins and like three coinwarps, effectively turning a battle level into a gold rush of sorts. Then come the Frostbiter and TNT (??), the more or less questionable powerups and their questionable placement – especially the Bouncer, the destruct scenery was not the best idea (and one can get stuck in those easily), destruct scenery not removed, blahblah, generally a lot of things which make the gameplay slow(er) and annoying.

    Summing up, this is pretty far from “the best remake of battle 1 there is”. This level doesn’t fix much and breaks quite a lot, and thus I’d think twice before hosting (downloading) it. Play this only if you want a battle1 hotel. And by the way, don’t bother making a “V3.0”.

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