When reading the title of this level I was afraid that it would be a clone of MULCH, but it’s a little larger than that. Only a little though; it’s still rather small level.
The level layout is rather interesting and while not entirely original, it is certainly a strong point of the level. Basically, the route from base to base is U-shaped, with parts of the level unlocking as you go. This is done via trigger zones, so it might be a little confusing playing in this as the level is different for everyone.
The level is divided in two halves; the top part contains the bases and carrots, the bottom part contains the powerups. Though both teams can eventually access all of the level, the blue team gets to access the bouncer powerup first, while the red team first encounters an Electro Blaster powerup, which is a little unbalanced. Consider putting in two powerups that weigh up to each other, such as a bouncer/RF combo, instead.
Additionally, the level contains two 1-heart carrots, which I think is a bit much for such a small level. One carrot is really the limit for levels like this. The amount of ammo placed in the level is okay, maybe a little too much, but nothing problematic.
Gameplay problems aside, there’s still the eyecandy. The level uses JJ1: Battleships and for some reason I always find levels using that look somewhat the same. “Small Symmetrical Space” is no exception from this rule and adds a few not-too-serious tile bugs, which are however amplified because there aren’t many tiles in this level to begin with :P
I can imagine having a few short rounds in this level for fun. Due to the small size it might be fun with a lot of people, though that’s more the result of it being small than of the level design itself. The level itself is nothing special, with mediocre gameplay and eyecandy, and I wouldn’t really recommend download it.