KERT - The Ultimate Collection

  • Rating: 1.4

Reviews and comments

    SPAZ18 13 Dec 2007, 20:41 (edited 15 Dec 07, 08:54)

    1Not recommended:

    “Get it, play it, love it!”

    Well, I got it and played it. But I’m afraid to say I did not love it.
    Before I review this, I just want to mention that this is TSF ONLY as my 1.23 JCS crashed when I opened one of the levels.
    PLEASE, everyone who makes TSF levels make sure you MARK THEM AS TSF. ;)

    OK, enough of that, now onto the review:

    EYECANDY

    The eyecandy used here is just very bland and repetitive. There is only a background in Layer 8 and not in Layers 5-7.
    Layer 4 is very repetitive, the bottom and side edges of most of the walls and platforms in this whole pack are missing. You have only used about 2 tiles for the ground.

    1/10

    GAMEPLAY

    There is hardly any gameplay in this pack whatsoever. Mostly I was just running right through a very linear level into warps. Then most of the levels had a Boss Fight at the end. I know Boss Fights are good, but having them in 16 levels one after the other can get very boring. Most of these levels had a Schwartzenguard at the end.
    There are Bonus Areas, but they are too easy to access as the coins are very poorly placed. You should learn how to use Layer 3 to hide things.

    1/10

    WEAPON & ITEM PLACEMENT

    There are hardly any items to be found here. Food is very scarce, I only got a Sugar Rush after about 13 levels as there was only about 7 or more pieces of food in each level.
    There is not enough ammo. Some are placed in boring 2 × 2 square shapes.
    When you get the Blaster Power-Up, the whole pack just gets far too easy. I could beat the bosses in about 10-20 seconds with the PU.
    One of the levels had 4 PUs in one area one next to each other. As I already had the maximum rapid fire, I thought that the PUs were then pointless.
    Carrots are nearly everywhere so gaining health was too easy.

    2/10

    ENEMY PLACEMENT

    There were not enough enemies in any of the levels. Not once did I ever go down to one Heart health. There was one occassion were I was at 2 Heart health but that was only when fighting Bilsy and he was still too easy with the powered up Blaster.
    Placement is very poor, all I was doing was running right and holding down Space all the time. I was shooting EVERY enemy that I came across.

    1/10

    OBSTACLE PLACEMENT

    There was hardly any puzzle or obstacle that needed going through. There was only one instance where I can recall shooting Destruct Scenery in one of the later Carrotus levels.

    1/10

    TOTAL SCORE: 6/50
    CALCULATING 6 / 5 = 1.2/10.0

    DOWNLOAD?

    I’m afraid I cannot recommend this level for downloading. But do keep making levels, DT-boy.
    Do not try to make a very large pack unless you are experienced enough to make that many levels. Only start by making about one or two levels. If you feel that you can then make a large level pack, then give it a go but do take time to check that everything works.
    You should learn how to use Layers 6 & 7 to make good backgrounds and how to use Layer 3 to make hidden passages.

    What is KERT, BTW? Oh, OK. Didn’t know that.

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    n00b 27 Dec 2007, 20:17 (edited 28 Dec 07, 00:25)

    2Not recommended:

    KERT – The ultimate collection is a collection of levels that aside from the majority of them being set in carrotus or using the schwarzengaurd boss have no real connection. The gameplay consists of little more than moving to the right constantly and shooting. When it does deviate, it feels like a subpar mario fangame. The eyecandy is extremely bland and quite repetive of the tiles it uses. The pack shows that the level author has a grasp on how to use the JCS but not a large enough grasp on level design or eyecandy. No download reccomendation, but @DT-boy: keep trying.

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    DT-boy 15 Dec 2007, 08:04

    Well, KERT means GARDEN in Hungarian. Btw I tested this with the normal edition of JAZZ 2.