“Get it, play it, love it!”
Well, I got it and played it. But I’m afraid to say I did not love it.
Before I review this, I just want to mention that this is TSF ONLY as my 1.23 JCS crashed when I opened one of the levels.
PLEASE, everyone who makes TSF levels make sure you MARK THEM AS TSF. ;)
OK, enough of that, now onto the review:
EYECANDY
The eyecandy used here is just very bland and repetitive. There is only a background in Layer 8 and not in Layers 5-7.
Layer 4 is very repetitive, the bottom and side edges of most of the walls and platforms in this whole pack are missing. You have only used about 2 tiles for the ground.
1/10
GAMEPLAY
There is hardly any gameplay in this pack whatsoever. Mostly I was just running right through a very linear level into warps. Then most of the levels had a Boss Fight at the end. I know Boss Fights are good, but having them in 16 levels one after the other can get very boring. Most of these levels had a Schwartzenguard at the end.
There are Bonus Areas, but they are too easy to access as the coins are very poorly placed. You should learn how to use Layer 3 to hide things.
1/10
WEAPON & ITEM PLACEMENT
There are hardly any items to be found here. Food is very scarce, I only got a Sugar Rush after about 13 levels as there was only about 7 or more pieces of food in each level.
There is not enough ammo. Some are placed in boring 2 × 2 square shapes.
When you get the Blaster Power-Up, the whole pack just gets far too easy. I could beat the bosses in about 10-20 seconds with the PU.
One of the levels had 4 PUs in one area one next to each other. As I already had the maximum rapid fire, I thought that the PUs were then pointless.
Carrots are nearly everywhere so gaining health was too easy.
2/10
ENEMY PLACEMENT
There were not enough enemies in any of the levels. Not once did I ever go down to one Heart health. There was one occassion were I was at 2 Heart health but that was only when fighting Bilsy and he was still too easy with the powered up Blaster.
Placement is very poor, all I was doing was running right and holding down Space all the time. I was shooting EVERY enemy that I came across.
1/10
OBSTACLE PLACEMENT
There was hardly any puzzle or obstacle that needed going through. There was only one instance where I can recall shooting Destruct Scenery in one of the later Carrotus levels.
1/10
TOTAL SCORE: 6/50
CALCULATING 6 / 5 = 1.2/10.0
DOWNLOAD?
I’m afraid I cannot recommend this level for downloading. But do keep making levels, DT-boy.
Do not try to make a very large pack unless you are experienced enough to make that many levels. Only start by making about one or two levels. If you feel that you can then make a large level pack, then give it a go but do take time to check that everything works.
You should learn how to use Layers 6 & 7 to make good backgrounds and how to use Layer 3 to make hidden passages.
What is KERT, BTW? Oh, OK. Didn’t know that.