SPAZ18 CTF002.j2l | Rabbits From HELL | 8.45 kB | 29 Feb 2008 |
wbrg.j2t | Where Bad Rabbits Go | 49.07 kB | 08 Aug 2004 |
sl.xm | Satan's Lyric | 490.34 kB | 20 Dec 2006 |
My second CTF level. This took me ages to make.
Level contains Death Pits so if you are hosting this, you will need Carrotade.
Death pits will activate and de-activate every 30 seconds.
CREDITS
+FawFul for recommending the music and suggesting things to add and fix.
+Hitch for suggesting timed Death Pits.
+Skulg for awesome tileset.
+Shock Troop for the brilliant music.
+Everyone who played the level.
+Everyone who reviews this. :)
ENJOY!
Not the best but good Eyecandey and gameplay. Not bad but I’ll give a 8.
Gameplay
Your level consists of some large platforms but there are also some small platforms floating arround, however you made them realistic by making them look broken-off. Playing this level requires a lot of thinking because you can only get throught the middle by using either a warp or a secret path. Too bad you only placed 3 (bounch) bullets at some places and more at other places.
Eyecandy
You made a good eyecandy, especially on the background. I miss some foreground-eyecandy though, the onliest I can find is the lava at the bottom which is camouflaging the pits. Try to (partly) camoufage some other parts of your level with foreground next time, it will look even nicer.
Originality
As you mentioned, people gave you idea’s for your level. I have to mention that these were mostly very great idea’s. Not only the pits are timed, there are also blocks which close some things off for a certain period of time and then dissapear for a certain period of time again. You could have done something more with the dead ends of this level, which have only either warps or sucer tubes.
Gameplay: 7.5
Eyecandy: 7
Originality: 8.5
Final Grade: 7.7
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Eat your lima beans, Johnny.
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